mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 22:34:33 +01:00
audio_manager: Remove dependence on system state
This isn't used by the class, so this can be removed for the time being.
This commit is contained in:
parent
8d4458ef24
commit
b59b967280
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
|
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
|
||||||
CreateSinks();
|
CreateSinks();
|
||||||
// Must be created after the sinks
|
// Must be created after the sinks
|
||||||
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
|
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioManager::AudioManager(Core::System& system_) : system{system_} {
|
AudioManager::AudioManager() {
|
||||||
thread = std::jthread([this]() { ThreadFunc(); });
|
thread = std::jthread([this]() { ThreadFunc(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,10 +12,6 @@
|
|||||||
#include "audio_core/audio_event.h"
|
#include "audio_core/audio_event.h"
|
||||||
#include "core/hle/service/audio/errors.h"
|
#include "core/hle/service/audio/errors.h"
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
namespace AudioOut {
|
namespace AudioOut {
|
||||||
@ -43,7 +39,7 @@ class AudioManager {
|
|||||||
using BufferEventFunc = std::function<void()>;
|
using BufferEventFunc = std::function<void()>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit AudioManager(Core::System& system);
|
explicit AudioManager();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shutdown the audio manager.
|
* Shutdown the audio manager.
|
||||||
@ -80,9 +76,7 @@ private:
|
|||||||
*/
|
*/
|
||||||
void ThreadFunc();
|
void ThreadFunc();
|
||||||
|
|
||||||
/// Core system
|
/// Have sessions started playing?
|
||||||
Core::System& system;
|
|
||||||
/// Have sessions started palying?
|
|
||||||
bool sessions_started{};
|
bool sessions_started{};
|
||||||
/// Is the main thread running?
|
/// Is the main thread running?
|
||||||
std::atomic<bool> running{};
|
std::atomic<bool> running{};
|
||||||
|
Loading…
Reference in New Issue
Block a user