mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
This commit is contained in:
commit
bbb6b58aa4
@ -232,6 +232,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.bg_red.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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// System
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// System
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values.language_index.SetGlobal(true);
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values.language_index.SetGlobal(true);
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@ -472,6 +472,7 @@ struct Values {
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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"use_vulkan_driver_pipeline_cache"};
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"use_vulkan_driver_pipeline_cache"};
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SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -698,7 +698,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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PipelineStatistics* statistics, bool build_in_parallel) try {
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PipelineStatistics* statistics, bool build_in_parallel) try {
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// TODO: Remove this when Intel fixes their shader compiler.
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// TODO: Remove this when Intel fixes their shader compiler.
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// https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159
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// https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159
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if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS &&
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!Settings::values.enable_compute_pipelines.GetValue()) {
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LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
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LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
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return nullptr;
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return nullptr;
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}
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}
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@ -716,6 +716,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.enable_compute_pipelines);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1366,6 +1367,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.enable_compute_pipelines);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -36,8 +36,9 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
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debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
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debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
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filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
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filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
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general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
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general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
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graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
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graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(
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system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this)},
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hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
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hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
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input_tab{std::make_unique<ConfigureInput>(system_, this)},
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input_tab{std::make_unique<ConfigureInput>(system_, this)},
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network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
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network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
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@ -72,8 +72,8 @@ private:
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std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
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std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
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std::unique_ptr<ConfigureFilesystem> filesystem_tab;
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std::unique_ptr<ConfigureFilesystem> filesystem_tab;
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
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std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
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std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
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std::unique_ptr<ConfigureInput> input_tab;
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std::unique_ptr<ConfigureInput> input_tab;
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std::unique_ptr<ConfigureNetwork> network_tab;
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std::unique_ptr<ConfigureNetwork> network_tab;
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@ -2,9 +2,11 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Include this early to include Vulkan headers how we want to
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <algorithm>
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#include <algorithm>
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#include <functional>
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#include <iosfwd>
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#include <iosfwd>
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#include <iterator>
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#include <iterator>
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#include <string>
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#include <string>
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@ -74,8 +76,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
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}
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}
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}
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}
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
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const std::function<void()>& expose_compute_option_,
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QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()},
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expose_compute_option{expose_compute_option_}, system{system_} {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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vulkan_device = Settings::values.vulkan_device.GetValue();
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RetrieveVulkanDevices();
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RetrieveVulkanDevices();
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@ -513,8 +518,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
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const Common::DynamicLibrary library = OpenLibrary();
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const Common::DynamicLibrary library = OpenLibrary();
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const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
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const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
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const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
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const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
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vk::SurfaceKHR surface = //< needed to view present modes for a device
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vk::SurfaceKHR surface = CreateSurface(instance, wsi);
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CreateSurface(instance, wsi);
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vulkan_devices.clear();
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vulkan_devices.clear();
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vulkan_devices.reserve(physical_devices.size());
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vulkan_devices.reserve(physical_devices.size());
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@ -527,6 +531,17 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
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physical_device.GetSurfacePresentModesKHR(*surface);
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physical_device.GetSurfacePresentModesKHR(*surface);
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vulkan_devices.push_back(QString::fromStdString(name));
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vulkan_devices.push_back(QString::fromStdString(name));
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device_present_modes.push_back(present_modes);
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device_present_modes.push_back(present_modes);
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VkPhysicalDeviceDriverProperties driver_properties{};
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driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
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driver_properties.pNext = nullptr;
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VkPhysicalDeviceProperties2 properties{};
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properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
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properties.pNext = &driver_properties;
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dld.vkGetPhysicalDeviceProperties2(physical_device, &properties);
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if (driver_properties.driverID == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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expose_compute_option();
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}
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}
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}
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} catch (const Vulkan::vk::Exception& exception) {
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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@ -3,6 +3,7 @@
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#pragma once
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#pragma once
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#include <functional>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include <QColor>
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#include <QColor>
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@ -37,7 +38,9 @@ class ConfigureGraphics : public QWidget {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit ConfigureGraphics(const Core::System& system_, QWidget* parent = nullptr);
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explicit ConfigureGraphics(const Core::System& system_,
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const std::function<void()>& expose_compute_option_,
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QWidget* parent = nullptr);
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~ConfigureGraphics() override;
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~ConfigureGraphics() override;
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void ApplyConfiguration();
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void ApplyConfiguration();
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@ -81,6 +84,7 @@ private:
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// selection in the combobox
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// selection in the combobox
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u32 vulkan_device{};
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u32 vulkan_device{};
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Settings::ShaderBackend shader_backend{};
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Settings::ShaderBackend shader_backend{};
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const std::function<void()>& expose_compute_option;
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const Core::System& system;
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const Core::System& system;
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};
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};
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@ -15,6 +15,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_
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SetupPerGameUI();
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SetupPerGameUI();
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SetConfiguration();
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SetConfiguration();
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ui->enable_compute_pipelines_checkbox->setVisible(false);
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}
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}
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ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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@ -27,6 +29,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_astc->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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@ -36,6 +39,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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ui->gpu_accuracy->setCurrentIndex(
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@ -74,6 +79,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
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ui->use_vulkan_driver_pipeline_cache,
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ui->use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
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ui->enable_compute_pipelines_checkbox,
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enable_compute_pipelines);
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}
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -104,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
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Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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Settings::values.max_anisotropy.UsingGlobal());
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ui->enable_compute_pipelines_checkbox->setEnabled(
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Settings::values.enable_compute_pipelines.UsingGlobal());
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return;
|
return;
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}
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}
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@ -125,6 +135,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
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ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
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Settings::values.use_vulkan_driver_pipeline_cache,
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Settings::values.use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
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Settings::values.enable_compute_pipelines,
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enable_compute_pipelines);
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
|
ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -132,3 +145,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->anisotropic_filtering_combobox, ui->af_label,
|
ui->anisotropic_filtering_combobox, ui->af_label,
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
|
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
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}
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}
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void ConfigureGraphicsAdvanced::ExposeComputeOption() {
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|
ui->enable_compute_pipelines_checkbox->setVisible(true);
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|
}
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@ -28,6 +28,8 @@ public:
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void ApplyConfiguration();
|
void ApplyConfiguration();
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void SetConfiguration();
|
void SetConfiguration();
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|
|
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|
void ExposeComputeOption();
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|
|
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private:
|
private:
|
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void changeEvent(QEvent* event) override;
|
void changeEvent(QEvent* event) override;
|
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void RetranslateUI();
|
void RetranslateUI();
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@ -44,6 +46,7 @@ private:
|
|||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
|
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
|
||||||
|
ConfigurationShared::CheckState enable_compute_pipelines;
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|
|
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const Core::System& system;
|
const Core::System& system;
|
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};
|
};
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|
@ -136,6 +136,17 @@
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|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
|
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|
<property name="toolTip">
|
||||||
|
<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
|
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|
Compute pipelines are always enabled on all other drivers.</string>
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</property>
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<property name="text">
|
||||||
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<string>Enable Compute Pipelines (Intel Vulkan only)</string>
|
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|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="af_layout" native="true">
|
<widget class="QWidget" name="af_layout" native="true">
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||||
|
@ -48,8 +48,9 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
|||||||
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
|
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
|
||||||
cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
|
cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
|
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general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
||||||
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
|
|
||||||
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
||||||
|
graphics_tab = std::make_unique<ConfigureGraphics>(
|
||||||
|
system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
|
||||||
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
|
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
|
||||||
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
||||||
|
|
||||||
|
@ -75,8 +75,8 @@ private:
|
|||||||
std::unique_ptr<ConfigureAudio> audio_tab;
|
std::unique_ptr<ConfigureAudio> audio_tab;
|
||||||
std::unique_ptr<ConfigureCpu> cpu_tab;
|
std::unique_ptr<ConfigureCpu> cpu_tab;
|
||||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
|
||||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||||
|
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||||
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
||||||
std::unique_ptr<ConfigureSystem> system_tab;
|
std::unique_ptr<ConfigureSystem> system_tab;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user