mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 18:54:25 +01:00
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
This commit is contained in:
commit
bbe82d62b0
@ -1021,10 +1021,10 @@ private:
|
|||||||
return {std::move(temporary), value.GetType()};
|
return {std::move(temporary), value.GetType()};
|
||||||
}
|
}
|
||||||
|
|
||||||
Expression GetOutputAttribute(const AbufNode* abuf) {
|
std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
|
||||||
switch (const auto attribute = abuf->GetIndex()) {
|
switch (const auto attribute = abuf->GetIndex()) {
|
||||||
case Attribute::Index::Position:
|
case Attribute::Index::Position:
|
||||||
return {"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float};
|
return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||||
case Attribute::Index::LayerViewportPointSize:
|
case Attribute::Index::LayerViewportPointSize:
|
||||||
switch (abuf->GetElement()) {
|
switch (abuf->GetElement()) {
|
||||||
case 0:
|
case 0:
|
||||||
@ -1034,25 +1034,25 @@ private:
|
|||||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
return {"gl_Layer", Type::Int};
|
return {{"gl_Layer", Type::Int}};
|
||||||
case 2:
|
case 2:
|
||||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
return {"gl_ViewportIndex", Type::Int};
|
return {{"gl_ViewportIndex", Type::Int}};
|
||||||
case 3:
|
case 3:
|
||||||
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
|
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
|
||||||
return {"gl_PointSize", Type::Float};
|
return {{"gl_PointSize", Type::Float}};
|
||||||
}
|
}
|
||||||
return {};
|
return {};
|
||||||
case Attribute::Index::ClipDistances0123:
|
case Attribute::Index::ClipDistances0123:
|
||||||
return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float};
|
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
|
||||||
case Attribute::Index::ClipDistances4567:
|
case Attribute::Index::ClipDistances4567:
|
||||||
return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float};
|
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
|
||||||
default:
|
default:
|
||||||
if (IsGenericAttribute(attribute)) {
|
if (IsGenericAttribute(attribute)) {
|
||||||
return {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()),
|
return {
|
||||||
Type::Float};
|
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||||
}
|
}
|
||||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
||||||
return {};
|
return {};
|
||||||
@ -1292,7 +1292,11 @@ private:
|
|||||||
target = {GetRegister(gpr->GetIndex()), Type::Float};
|
target = {GetRegister(gpr->GetIndex()), Type::Float};
|
||||||
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
|
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
|
||||||
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
|
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
|
||||||
target = GetOutputAttribute(abuf);
|
auto output = GetOutputAttribute(abuf);
|
||||||
|
if (!output) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
target = std::move(*output);
|
||||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||||
if (stage == ProgramType::Compute) {
|
if (stage == ProgramType::Compute) {
|
||||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||||
|
Loading…
Reference in New Issue
Block a user