mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 20:54:22 +01:00
yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
This commit is contained in:
parent
6d64ecf359
commit
bd8065295c
@ -9,6 +9,8 @@ add_executable(yuzu
|
||||
about_dialog.h
|
||||
bootmanager.cpp
|
||||
bootmanager.h
|
||||
compatibility_list.cpp
|
||||
compatibility_list.h
|
||||
configuration/config.cpp
|
||||
configuration/config.h
|
||||
configuration/configure_audio.cpp
|
||||
|
18
src/yuzu/compatibility_list.cpp
Normal file
18
src/yuzu/compatibility_list.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
|
||||
const CompatibilityList& compatibility_list, u64 program_id) {
|
||||
return std::find_if(compatibility_list.begin(), compatibility_list.end(),
|
||||
[program_id](const auto& element) {
|
||||
std::string pid = fmt::format("{:016X}", program_id);
|
||||
return element.first == pid;
|
||||
});
|
||||
}
|
17
src/yuzu/compatibility_list.h
Normal file
17
src/yuzu/compatibility_list.h
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QString>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
|
||||
|
||||
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
|
||||
const CompatibilityList& compatibility_list, u64 program_id);
|
@ -19,6 +19,7 @@
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/game_list_worker.h"
|
||||
|
@ -4,8 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QFileSystemWatcher>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
@ -21,6 +19,7 @@
|
||||
#include <QWidget>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
class GameListWorker;
|
||||
class GMainWindow;
|
||||
@ -90,9 +89,7 @@ signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
void NavigateToGamedbEntryRequested(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
@ -114,7 +111,7 @@ private:
|
||||
QStandardItemModel* item_model = nullptr;
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
|
||||
CompatibilityList compatibility_list;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
@ -176,14 +176,3 @@ public:
|
||||
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
|
||||
}
|
||||
};
|
||||
|
||||
inline auto FindMatchingCompatibilityEntry(
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
|
||||
u64 program_id) {
|
||||
return std::find_if(
|
||||
compatibility_list.begin(), compatibility_list.end(),
|
||||
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
|
||||
std::string pid = fmt::format("{:016X}", program_id);
|
||||
return element.first == pid;
|
||||
});
|
||||
}
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/game_list_worker.h"
|
||||
@ -75,9 +76,8 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
GameListWorker::GameListWorker(
|
||||
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||
const CompatibilityList& compatibility_list)
|
||||
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||
compatibility_list(compatibility_list) {}
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include <QString>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
class QStandardItem;
|
||||
|
||||
@ -32,9 +33,8 @@ class GameListWorker : public QObject, public QRunnable {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
|
||||
const CompatibilityList& compatibility_list);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
@ -67,6 +67,6 @@ private:
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
||||
const CompatibilityList& compatibility_list;
|
||||
std::atomic_bool stop_processing;
|
||||
};
|
||||
|
@ -47,6 +47,7 @@
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "yuzu/about_dialog.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/debugger/console.h"
|
||||
@ -725,14 +726,11 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListNavigateToGamedbEntry(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
CompatibilityList& compatibility_list) {
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
QString directory;
|
||||
|
||||
if (it != compatibility_list.end())
|
||||
directory = it->second.second;
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_main.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
||||
class Config;
|
||||
@ -137,9 +138,7 @@ private slots:
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnGameListNavigateToGamedbEntry(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
|
Loading…
Reference in New Issue
Block a user