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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #3631 from ReinUsesLisp/more-astc
texture/astc: More small ASTC optimizations
This commit is contained in:
commit
c4001225f6
@ -20,6 +20,8 @@
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#include <cstring>
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#include <vector>
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#include <boost/container/static_vector.hpp>
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#include "common/common_types.h"
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#include "video_core/textures/astc.h"
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@ -39,25 +41,25 @@ constexpr u32 Popcnt(u32 n) {
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class InputBitStream {
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public:
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explicit InputBitStream(const u8* ptr, std::size_t start_offset = 0)
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: m_CurByte(ptr), m_NextBit(start_offset % 8) {}
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constexpr explicit InputBitStream(const u8* ptr, std::size_t start_offset = 0)
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: cur_byte{ptr}, next_bit{start_offset % 8} {}
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std::size_t GetBitsRead() const {
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return m_BitsRead;
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constexpr std::size_t GetBitsRead() const {
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return bits_read;
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}
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u32 ReadBit() {
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u32 bit = *m_CurByte >> m_NextBit++;
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while (m_NextBit >= 8) {
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m_NextBit -= 8;
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m_CurByte++;
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constexpr bool ReadBit() {
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const bool bit = (*cur_byte >> next_bit++) & 1;
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while (next_bit >= 8) {
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next_bit -= 8;
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cur_byte++;
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}
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m_BitsRead++;
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return bit & 1;
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bits_read++;
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return bit;
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}
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u32 ReadBits(std::size_t nBits) {
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constexpr u32 ReadBits(std::size_t nBits) {
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u32 ret = 0;
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for (std::size_t i = 0; i < nBits; ++i) {
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ret |= (ReadBit() & 1) << i;
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@ -66,7 +68,7 @@ public:
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}
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template <std::size_t nBits>
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u32 ReadBits() {
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constexpr u32 ReadBits() {
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u32 ret = 0;
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for (std::size_t i = 0; i < nBits; ++i) {
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ret |= (ReadBit() & 1) << i;
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@ -75,64 +77,58 @@ public:
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}
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private:
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const u8* m_CurByte;
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std::size_t m_NextBit = 0;
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std::size_t m_BitsRead = 0;
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const u8* cur_byte;
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std::size_t next_bit = 0;
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std::size_t bits_read = 0;
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};
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class OutputBitStream {
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public:
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explicit OutputBitStream(u8* ptr, s32 nBits = 0, s32 start_offset = 0)
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: m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {}
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constexpr explicit OutputBitStream(u8* ptr, std::size_t bits = 0, std::size_t start_offset = 0)
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: cur_byte{ptr}, num_bits{bits}, next_bit{start_offset % 8} {}
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~OutputBitStream() = default;
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s32 GetBitsWritten() const {
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return m_BitsWritten;
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constexpr std::size_t GetBitsWritten() const {
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return bits_written;
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}
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void WriteBitsR(u32 val, u32 nBits) {
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constexpr void WriteBitsR(u32 val, u32 nBits) {
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for (u32 i = 0; i < nBits; i++) {
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WriteBit((val >> (nBits - i - 1)) & 1);
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}
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}
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void WriteBits(u32 val, u32 nBits) {
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constexpr void WriteBits(u32 val, u32 nBits) {
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for (u32 i = 0; i < nBits; i++) {
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WriteBit((val >> i) & 1);
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}
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}
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private:
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void WriteBit(s32 b) {
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if (done)
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constexpr void WriteBit(bool b) {
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if (bits_written >= num_bits) {
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return;
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}
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const u32 mask = 1 << m_NextBit++;
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const u32 mask = 1 << next_bit++;
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// clear the bit
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*m_CurByte &= static_cast<u8>(~mask);
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*cur_byte &= static_cast<u8>(~mask);
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// Write the bit, if necessary
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if (b)
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*m_CurByte |= static_cast<u8>(mask);
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*cur_byte |= static_cast<u8>(mask);
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// Next byte?
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if (m_NextBit >= 8) {
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m_CurByte += 1;
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m_NextBit = 0;
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if (next_bit >= 8) {
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cur_byte += 1;
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next_bit = 0;
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}
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done = done || ++m_BitsWritten >= m_NumBits;
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}
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s32 m_BitsWritten = 0;
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const s32 m_NumBits;
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u8* m_CurByte;
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s32 m_NextBit = 0;
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bool done = false;
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u8* cur_byte;
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std::size_t num_bits;
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std::size_t bits_written = 0;
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std::size_t next_bit = 0;
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};
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template <typename IntType>
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@ -195,9 +191,13 @@ struct IntegerEncodedValue {
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u32 trit_value;
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};
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};
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using IntegerEncodedVector = boost::container::static_vector<
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IntegerEncodedValue, 64,
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boost::container::static_vector_options<
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boost::container::inplace_alignment<alignof(IntegerEncodedValue)>,
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boost::container::throw_on_overflow<false>>::type>;
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static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result,
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u32 nBitsPerValue) {
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static void DecodeTritBlock(InputBitStream& bits, IntegerEncodedVector& result, u32 nBitsPerValue) {
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// Implement the algorithm in section C.2.12
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u32 m[5];
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u32 t[5];
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@ -255,7 +255,7 @@ static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValu
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}
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}
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static void DecodeQus32Block(InputBitStream& bits, std::vector<IntegerEncodedValue>& result,
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static void DecodeQus32Block(InputBitStream& bits, IntegerEncodedVector& result,
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u32 nBitsPerValue) {
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// Implement the algorithm in section C.2.12
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u32 m[3];
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@ -343,8 +343,8 @@ static constexpr std::array EncodingsValues = MakeEncodedValues();
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// Fills result with the values that are encoded in the given
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// bitstream. We must know beforehand what the maximum possible
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// value is, and how many values we're decoding.
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static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, InputBitStream& bits,
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u32 maxRange, u32 nValues) {
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static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream& bits, u32 maxRange,
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u32 nValues) {
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// Determine encoding parameters
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IntegerEncodedValue val = EncodingsValues[maxRange];
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@ -634,12 +634,14 @@ static void FillError(u32* outBuf, u32 blockWidth, u32 blockHeight) {
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// Replicates low numBits such that [(toBit - 1):(toBit - 1 - fromBit)]
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// is the same as [(numBits - 1):0] and repeats all the way down.
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template <typename IntType>
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static IntType Replicate(IntType val, u32 numBits, u32 toBit) {
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if (numBits == 0)
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static constexpr IntType Replicate(IntType val, u32 numBits, u32 toBit) {
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if (numBits == 0) {
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return 0;
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if (toBit == 0)
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}
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if (toBit == 0) {
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return 0;
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IntType v = val & static_cast<IntType>((1 << numBits) - 1);
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}
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const IntType v = val & static_cast<IntType>((1 << numBits) - 1);
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IntType res = v;
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u32 reslen = numBits;
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while (reslen < toBit) {
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@ -656,6 +658,89 @@ static IntType Replicate(IntType val, u32 numBits, u32 toBit) {
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return res;
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}
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static constexpr std::size_t NumReplicateEntries(u32 num_bits) {
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return std::size_t(1) << num_bits;
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}
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template <typename IntType, u32 num_bits, u32 to_bit>
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static constexpr auto MakeReplicateTable() {
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std::array<IntType, NumReplicateEntries(num_bits)> table{};
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for (IntType value = 0; value < static_cast<IntType>(std::size(table)); ++value) {
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table[value] = Replicate(value, num_bits, to_bit);
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}
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return table;
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}
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static constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
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static constexpr u32 ReplicateByteTo16(std::size_t value) {
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return REPLICATE_BYTE_TO_16_TABLE[value];
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}
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static constexpr auto REPLICATE_BIT_TO_7_TABLE = MakeReplicateTable<u32, 1, 7>();
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static constexpr u32 ReplicateBitTo7(std::size_t value) {
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return REPLICATE_BIT_TO_7_TABLE[value];
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}
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static constexpr auto REPLICATE_BIT_TO_9_TABLE = MakeReplicateTable<u32, 1, 9>();
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static constexpr u32 ReplicateBitTo9(std::size_t value) {
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return REPLICATE_BIT_TO_9_TABLE[value];
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}
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static constexpr auto REPLICATE_1_BIT_TO_8_TABLE = MakeReplicateTable<u32, 1, 8>();
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static constexpr auto REPLICATE_2_BIT_TO_8_TABLE = MakeReplicateTable<u32, 2, 8>();
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static constexpr auto REPLICATE_3_BIT_TO_8_TABLE = MakeReplicateTable<u32, 3, 8>();
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static constexpr auto REPLICATE_4_BIT_TO_8_TABLE = MakeReplicateTable<u32, 4, 8>();
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static constexpr auto REPLICATE_5_BIT_TO_8_TABLE = MakeReplicateTable<u32, 5, 8>();
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static constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
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static constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
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static constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
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/// Use a precompiled table with the most common usages, if it's not in the expected range, fallback
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/// to the runtime implementation
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static constexpr u32 FastReplicateTo8(u32 value, u32 num_bits) {
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switch (num_bits) {
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case 1:
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return REPLICATE_1_BIT_TO_8_TABLE[value];
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case 2:
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return REPLICATE_2_BIT_TO_8_TABLE[value];
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case 3:
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return REPLICATE_3_BIT_TO_8_TABLE[value];
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case 4:
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return REPLICATE_4_BIT_TO_8_TABLE[value];
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case 5:
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return REPLICATE_5_BIT_TO_8_TABLE[value];
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case 6:
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return REPLICATE_6_BIT_TO_8_TABLE[value];
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case 7:
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return REPLICATE_7_BIT_TO_8_TABLE[value];
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case 8:
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return REPLICATE_8_BIT_TO_8_TABLE[value];
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default:
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return Replicate(value, num_bits, 8);
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}
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}
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static constexpr auto REPLICATE_1_BIT_TO_6_TABLE = MakeReplicateTable<u32, 1, 6>();
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static constexpr auto REPLICATE_2_BIT_TO_6_TABLE = MakeReplicateTable<u32, 2, 6>();
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static constexpr auto REPLICATE_3_BIT_TO_6_TABLE = MakeReplicateTable<u32, 3, 6>();
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static constexpr auto REPLICATE_4_BIT_TO_6_TABLE = MakeReplicateTable<u32, 4, 6>();
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static constexpr auto REPLICATE_5_BIT_TO_6_TABLE = MakeReplicateTable<u32, 5, 6>();
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static constexpr u32 FastReplicateTo6(u32 value, u32 num_bits) {
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switch (num_bits) {
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case 1:
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return REPLICATE_1_BIT_TO_6_TABLE[value];
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case 2:
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return REPLICATE_2_BIT_TO_6_TABLE[value];
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case 3:
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return REPLICATE_3_BIT_TO_6_TABLE[value];
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case 4:
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return REPLICATE_4_BIT_TO_6_TABLE[value];
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case 5:
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return REPLICATE_5_BIT_TO_6_TABLE[value];
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default:
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return Replicate(value, num_bits, 6);
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}
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}
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class Pixel {
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protected:
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using ChannelType = s16;
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@ -674,10 +759,10 @@ public:
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// significant bits when going from larger to smaller bit depth
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// or by repeating the most significant bits when going from
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// smaller to larger bit depths.
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void ChangeBitDepth(const u8 (&depth)[4]) {
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void ChangeBitDepth() {
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for (u32 i = 0; i < 4; i++) {
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Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i], depth[i]);
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m_BitDepth[i] = depth[i];
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Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i]);
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m_BitDepth[i] = 8;
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}
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}
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@ -689,28 +774,23 @@ public:
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// Changes the bit depth of a single component. See the comment
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// above for how we do this.
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static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth, u8 newDepth) {
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assert(newDepth <= 8);
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static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth) {
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assert(oldDepth <= 8);
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if (oldDepth == newDepth) {
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if (oldDepth == 8) {
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// Do nothing
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return val;
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} else if (oldDepth == 0 && newDepth != 0) {
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return static_cast<ChannelType>((1 << newDepth) - 1);
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} else if (newDepth > oldDepth) {
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return Replicate(val, oldDepth, newDepth);
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} else if (oldDepth == 0) {
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return static_cast<ChannelType>((1 << 8) - 1);
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} else if (8 > oldDepth) {
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return static_cast<ChannelType>(FastReplicateTo8(static_cast<u32>(val), oldDepth));
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} else {
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// oldDepth > newDepth
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if (newDepth == 0) {
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return 0xFF;
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} else {
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u8 bitsWasted = static_cast<u8>(oldDepth - newDepth);
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u16 v = static_cast<u16>(val);
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v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
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v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << newDepth) - 1));
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return static_cast<u8>(v);
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}
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const u8 bitsWasted = static_cast<u8>(oldDepth - 8);
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u16 v = static_cast<u16>(val);
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v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
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v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << 8) - 1));
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return static_cast<u8>(v);
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}
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assert(false && "We shouldn't get here.");
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@ -760,8 +840,7 @@ public:
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// up in the most-significant byte.
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u32 Pack() const {
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Pixel eightBit(*this);
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const u8 eightBitDepth[4] = {8, 8, 8, 8};
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eightBit.ChangeBitDepth(eightBitDepth);
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eightBit.ChangeBitDepth();
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u32 r = 0;
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r |= eightBit.A();
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@ -816,8 +895,7 @@ static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nP
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}
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// We now have enough to decode our integer sequence.
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std::vector<IntegerEncodedValue> decodedColorValues;
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decodedColorValues.reserve(32);
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IntegerEncodedVector decodedColorValues;
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InputBitStream colorStream(data);
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DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues);
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@ -839,12 +917,12 @@ static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nP
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u32 A = 0, B = 0, C = 0, D = 0;
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// A is just the lsb replicated 9 times.
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A = Replicate(bitval & 1, 1, 9);
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A = ReplicateBitTo9(bitval & 1);
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switch (val.encoding) {
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// Replicate bits
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case IntegerEncoding::JustBits:
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out[outIdx++] = Replicate(bitval, bitlen, 8);
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out[outIdx++] = FastReplicateTo8(bitval, bitlen);
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break;
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// Use algorithm in C.2.13
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@ -962,13 +1040,13 @@ static u32 UnquantizeTexelWeight(const IntegerEncodedValue& val) {
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u32 bitval = val.bit_value;
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u32 bitlen = val.num_bits;
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u32 A = Replicate(bitval & 1, 1, 7);
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u32 A = ReplicateBitTo7(bitval & 1);
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u32 B = 0, C = 0, D = 0;
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u32 result = 0;
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switch (val.encoding) {
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case IntegerEncoding::JustBits:
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result = Replicate(bitval, bitlen, 6);
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result = FastReplicateTo6(bitval, bitlen);
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break;
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case IntegerEncoding::Trit: {
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@ -1047,7 +1125,7 @@ static u32 UnquantizeTexelWeight(const IntegerEncodedValue& val) {
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return result;
|
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}
|
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|
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static void UnquantizeTexelWeights(u32 out[2][144], const std::vector<IntegerEncodedValue>& weights,
|
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static void UnquantizeTexelWeights(u32 out[2][144], const IntegerEncodedVector& weights,
|
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const TexelWeightParams& params, const u32 blockWidth,
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const u32 blockHeight) {
|
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u32 weightIdx = 0;
|
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@ -1545,8 +1623,7 @@ static void DecompressBlock(const u8 inBuf[16], const u32 blockWidth, const u32
|
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static_cast<u8>((1 << (weightParams.GetPackedBitSize() % 8)) - 1);
|
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memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart);
|
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|
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std::vector<IntegerEncodedValue> texelWeightValues;
|
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texelWeightValues.reserve(64);
|
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IntegerEncodedVector texelWeightValues;
|
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|
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InputBitStream weightStream(texelWeightData);
|
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|
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@ -1568,9 +1645,9 @@ static void DecompressBlock(const u8 inBuf[16], const u32 blockWidth, const u32
|
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Pixel p;
|
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for (u32 c = 0; c < 4; c++) {
|
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u32 C0 = endpos32s[partition][0].Component(c);
|
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C0 = Replicate(C0, 8, 16);
|
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C0 = ReplicateByteTo16(C0);
|
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u32 C1 = endpos32s[partition][1].Component(c);
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C1 = Replicate(C1, 8, 16);
|
||||
C1 = ReplicateByteTo16(C1);
|
||||
|
||||
u32 plane = 0;
|
||||
if (weightParams.m_bDualPlane && (((planeIdx + 1) & 3) == c)) {
|
||||
|
Loading…
Reference in New Issue
Block a user