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gl_shader_decompiler: Print instruction value in shader comments.
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@ -769,7 +769,8 @@ private:
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return offset + 1;
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}
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shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName());
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shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" +
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std::to_string(instr.value) + ')');
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using Tegra::Shader::Pred;
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ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
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