mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 16:54:17 +01:00
Pica: Add support for dumping textures.
This commit is contained in:
parent
162d641a30
commit
c4691b784b
@ -9,6 +9,11 @@ add_definitions(-Wno-attributes)
|
||||
add_definitions(-DSINGLETHREADED)
|
||||
add_definitions(${CXX_COMPILE_FLAGS})
|
||||
|
||||
find_package(PNG)
|
||||
if (PNG_FOUND)
|
||||
add_definitions(-DHAVE_PNG)
|
||||
endif ()
|
||||
|
||||
# dependency checking
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/")
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
|
||||
|
@ -12,7 +12,7 @@ add_executable(citra ${SRCS} ${HEADERS})
|
||||
if (APPLE)
|
||||
target_link_libraries(citra core common video_core iconv pthread ${COREFOUNDATION_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${GLFW_LIBRARIES})
|
||||
else()
|
||||
target_link_libraries(citra core common video_core GLEW pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB})
|
||||
target_link_libraries(citra core common video_core GLEW pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB} ${PNG_LIBRARIES})
|
||||
endif()
|
||||
|
||||
#install(TARGETS citra RUNTIME DESTINATION ${bindir})
|
||||
|
@ -47,7 +47,7 @@ else()
|
||||
set(RT_LIBRARY rt)
|
||||
endif()
|
||||
|
||||
target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY})
|
||||
target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY} ${PNG_LIBRARIES})
|
||||
if(USE_QT5)
|
||||
target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL)
|
||||
endif()
|
||||
|
@ -3,10 +3,17 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <fstream>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
#include <png.h>
|
||||
#endif
|
||||
|
||||
#include "common/file_util.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
|
||||
#include "debug_utils.h"
|
||||
@ -315,6 +322,130 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
|
||||
return std::move(ret);
|
||||
}
|
||||
|
||||
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
|
||||
// NOTE: Permanently enabling this just trashes hard disks for no reason.
|
||||
// Hence, this is currently disabled.
|
||||
return;
|
||||
|
||||
#ifndef HAVE_PNG
|
||||
return;
|
||||
#else
|
||||
if (!data)
|
||||
return;
|
||||
|
||||
// Write data to file
|
||||
static int dump_index = 0;
|
||||
std::string filename = std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png");
|
||||
u32 row_stride = texture_config.width * 3;
|
||||
|
||||
u8* buf;
|
||||
|
||||
char title[] = "Citra texture dump";
|
||||
char title_key[] = "Title";
|
||||
png_structp png_ptr = nullptr;
|
||||
png_infop info_ptr = nullptr;
|
||||
|
||||
// Open file for writing (binary mode)
|
||||
File::IOFile fp(filename, "wb");
|
||||
|
||||
// Initialize write structure
|
||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
|
||||
if (png_ptr == nullptr) {
|
||||
ERROR_LOG(GPU, "Could not allocate write struct\n");
|
||||
goto finalise;
|
||||
|
||||
}
|
||||
|
||||
// Initialize info structure
|
||||
info_ptr = png_create_info_struct(png_ptr);
|
||||
if (info_ptr == nullptr) {
|
||||
ERROR_LOG(GPU, "Could not allocate info struct\n");
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
// Setup Exception handling
|
||||
if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
ERROR_LOG(GPU, "Error during png creation\n");
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
png_init_io(png_ptr, fp.GetHandle());
|
||||
|
||||
// Write header (8 bit colour depth)
|
||||
png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height,
|
||||
8, PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE,
|
||||
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
||||
|
||||
png_text title_text;
|
||||
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
|
||||
title_text.key = title_key;
|
||||
title_text.text = title;
|
||||
png_set_text(png_ptr, info_ptr, &title_text, 1);
|
||||
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
|
||||
buf = new u8[row_stride * texture_config.height];
|
||||
for (int y = 0; y < texture_config.height; ++y) {
|
||||
for (int x = 0; x < texture_config.width; ++x) {
|
||||
// Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
|
||||
// of which is composed of four 2x2 subtiles each of which is composed of four texels.
|
||||
// Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
|
||||
// texels are laid out in a 2x2 subtile like this:
|
||||
// 2 3
|
||||
// 0 1
|
||||
//
|
||||
// The full 8x8 tile has the texels arranged like this:
|
||||
//
|
||||
// 42 43 46 47 58 59 62 63
|
||||
// 40 41 44 45 56 57 60 61
|
||||
// 34 35 38 39 50 51 54 55
|
||||
// 32 33 36 37 48 49 52 53
|
||||
// 10 11 14 15 26 27 30 31
|
||||
// 08 09 12 13 24 25 28 29
|
||||
// 02 03 06 07 18 19 22 23
|
||||
// 00 01 04 05 16 17 20 21
|
||||
int texel_index_within_tile = 0;
|
||||
for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
|
||||
int sub_tile_width = 1 << block_size_index;
|
||||
int sub_tile_height = 1 << block_size_index;
|
||||
|
||||
int sub_tile_index = (x & sub_tile_width) << block_size_index;
|
||||
sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
|
||||
texel_index_within_tile += sub_tile_index;
|
||||
}
|
||||
|
||||
const int block_width = 8;
|
||||
const int block_height = 8;
|
||||
|
||||
int coarse_x = (x / block_width) * block_width;
|
||||
int coarse_y = (y / block_height) * block_height;
|
||||
|
||||
u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3;
|
||||
buf[3 * x + y * row_stride ] = source_ptr[2];
|
||||
buf[3 * x + y * row_stride + 1] = source_ptr[1];
|
||||
buf[3 * x + y * row_stride + 2] = source_ptr[0];
|
||||
}
|
||||
}
|
||||
|
||||
// Write image data
|
||||
for (auto y = 0; y < texture_config.height; ++y)
|
||||
{
|
||||
u8* row_ptr = (u8*)buf + y * row_stride;
|
||||
u8* ptr = row_ptr;
|
||||
png_write_row(png_ptr, row_ptr);
|
||||
}
|
||||
|
||||
delete[] buf;
|
||||
|
||||
// End write
|
||||
png_write_end(png_ptr, nullptr);
|
||||
|
||||
finalise:
|
||||
if (info_ptr != nullptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
|
||||
if (png_ptr != nullptr) png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
||||
|
@ -59,6 +59,8 @@ bool IsPicaTracing();
|
||||
void OnPicaRegWrite(u32 id, u32 value);
|
||||
std::unique_ptr<PicaTrace> FinishPicaTracing();
|
||||
|
||||
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
||||
|
@ -94,7 +94,46 @@ struct Regs {
|
||||
BitField<16, 16, u32> y;
|
||||
} viewport_corner;
|
||||
|
||||
INSERT_PADDING_WORDS(0xa7);
|
||||
INSERT_PADDING_WORDS(0x18);
|
||||
|
||||
struct TextureConfig {
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
BitField< 0, 16, u32> height;
|
||||
BitField<16, 16, u32> width;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x2);
|
||||
|
||||
u32 address;
|
||||
|
||||
u32 GetPhysicalAddress() {
|
||||
return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
|
||||
}
|
||||
|
||||
// texture1 and texture2 store the texture format directly after the address
|
||||
// whereas texture0 inserts some additional flags inbetween.
|
||||
// Hence, we store the format separately so that all other parameters can be described
|
||||
// in a single structure.
|
||||
};
|
||||
|
||||
enum class TextureFormat : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGBA5551 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
|
||||
// TODO: Support for the other formats is not implemented, yet.
|
||||
// Seems like they are luminance formats and compressed textures.
|
||||
};
|
||||
|
||||
TextureConfig texture0;
|
||||
INSERT_PADDING_WORDS(0x8);
|
||||
BitField<0, 4, TextureFormat> texture0_format;
|
||||
|
||||
INSERT_PADDING_WORDS(0x81);
|
||||
|
||||
struct {
|
||||
enum ColorFormat : u32 {
|
||||
@ -403,6 +442,8 @@ struct Regs {
|
||||
ADD_FIELD(viewport_depth_range);
|
||||
ADD_FIELD(viewport_depth_far_plane);
|
||||
ADD_FIELD(viewport_corner);
|
||||
ADD_FIELD(texture0);
|
||||
ADD_FIELD(texture0_format);
|
||||
ADD_FIELD(framebuffer);
|
||||
ADD_FIELD(vertex_attributes);
|
||||
ADD_FIELD(index_array);
|
||||
@ -460,6 +501,8 @@ ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
|
||||
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
|
||||
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
|
||||
ASSERT_REG_POSITION(viewport_corner, 0x68);
|
||||
ASSERT_REG_POSITION(texture0, 0x81);
|
||||
ASSERT_REG_POSITION(texture0_format, 0x8e);
|
||||
ASSERT_REG_POSITION(framebuffer, 0x110);
|
||||
ASSERT_REG_POSITION(vertex_attributes, 0x200);
|
||||
ASSERT_REG_POSITION(index_array, 0x227);
|
||||
|
Loading…
Reference in New Issue
Block a user