mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 21:34:27 +01:00
ui: translate hat directions
QObject ends up being its own translation context. But this works in our favor. GetButtonName and GetDirectionName will share one translation the directions such as "Left" "Right" and the ConfigureInputPlayer context will contain translations that show up in the form, in places that aren't those buttons.
This commit is contained in:
parent
92362d4932
commit
c99712ea7d
@ -10,6 +10,7 @@
|
|||||||
#include <QMenu>
|
#include <QMenu>
|
||||||
#include <QMessageBox>
|
#include <QMessageBox>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
|
#include "common/assert.h"
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
@ -119,6 +120,23 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QString GetDirectionName(const std::string& direction) {
|
||||||
|
if (direction == "left") {
|
||||||
|
return QObject::tr("Left");
|
||||||
|
}
|
||||||
|
if (direction == "right") {
|
||||||
|
return QObject::tr("Right");
|
||||||
|
}
|
||||||
|
if (direction == "up") {
|
||||||
|
return QObject::tr("Up");
|
||||||
|
}
|
||||||
|
if (direction == "down") {
|
||||||
|
return QObject::tr("Down");
|
||||||
|
}
|
||||||
|
UNIMPLEMENTED_MSG("Unimplemented direction name={}", direction);
|
||||||
|
return QString::fromStdString(direction);
|
||||||
|
}
|
||||||
|
|
||||||
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
|
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
|
||||||
const std::string& button_name) {
|
const std::string& button_name) {
|
||||||
// The poller returned a complete axis, so set all the buttons
|
// The poller returned a complete axis, so set all the buttons
|
||||||
@ -162,7 +180,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
|
|||||||
|
|
||||||
if (common_button_name == Common::Input::ButtonNames::Value) {
|
if (common_button_name == Common::Input::ButtonNames::Value) {
|
||||||
if (param.Has("hat")) {
|
if (param.Has("hat")) {
|
||||||
const QString hat = QString::fromStdString(param.Get("direction", ""));
|
const QString hat = GetDirectionName(param.Get("direction", ""));
|
||||||
return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
|
return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
|
||||||
}
|
}
|
||||||
if (param.Has("axis")) {
|
if (param.Has("axis")) {
|
||||||
|
Loading…
Reference in New Issue
Block a user