mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 16:54:17 +01:00
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue. This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes. It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps". Intel, you can do better than this.
This commit is contained in:
parent
9bf19b04f6
commit
cb092af3f0
@ -696,6 +696,13 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
|
||||
PipelineStatistics* statistics, bool build_in_parallel) try {
|
||||
// TODO: Remove this when Intel fixes their shader compiler.
|
||||
// https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159
|
||||
if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
|
||||
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||
|
||||
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||
|
Loading…
Reference in New Issue
Block a user