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Revert 9617 and fix it on input_common
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@ -11,7 +11,6 @@
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namespace Core::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_JOYSTICK_MIN = 0x7ffe;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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// Use a common UUID for TAS and Virtual Gamepad
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constexpr Common::UUID TAS_UUID =
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@ -864,16 +863,9 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
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return;
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}
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const auto FloatToShort = [](float a) {
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if (a > 0) {
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return static_cast<s32>(a * HID_JOYSTICK_MAX);
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}
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return static_cast<s32>(a * HID_JOYSTICK_MIN);
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};
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const AnalogStickState stick{
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.x = FloatToShort(controller.stick_values[index].x.value),
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.y = FloatToShort(controller.stick_values[index].y.value),
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.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
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.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
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};
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switch (index) {
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@ -11,6 +11,11 @@ namespace InputCommon {
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class Stick final : public Common::Input::InputDevice {
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public:
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// Some games such as EARTH DEFENSE FORCE: WORLD BROTHERS
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// do not play nicely with the theoretical maximum range.
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// Using a value one lower from the maximum emulates real stick behavior.
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static constexpr float MAX_RANGE = 32766.0f / 32767.0f;
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_,
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@ -196,7 +201,7 @@ public:
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}
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void UpdateStatus() {
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const float coef = modifier_status.value ? modifier_scale : 1.0f;
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const float coef = modifier_status.value ? modifier_scale : MAX_RANGE;
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bool r = right_status;
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bool l = left_status;
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@ -290,7 +295,7 @@ public:
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if (down_status) {
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--y;
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}
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const float coef = modifier_status.value ? modifier_scale : 1.0f;
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const float coef = modifier_status.value ? modifier_scale : MAX_RANGE;
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status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
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status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
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return status;
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