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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 16:44:26 +01:00
nvnflinger: fix lost wakeup
This commit is contained in:
parent
040a01a5dd
commit
cf202f3718
@ -23,15 +23,17 @@ void BufferQueueCore::NotifyShutdown() {
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}
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}
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void BufferQueueCore::SignalDequeueCondition() {
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void BufferQueueCore::SignalDequeueCondition() {
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dequeue_possible.store(true);
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dequeue_condition.notify_all();
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dequeue_condition.notify_all();
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}
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}
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bool BufferQueueCore::WaitForDequeueCondition() {
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bool BufferQueueCore::WaitForDequeueCondition(std::unique_lock<std::mutex>& lk) {
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if (is_shutting_down) {
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if (is_shutting_down) {
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return false;
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return false;
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}
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}
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dequeue_condition.wait(mutex);
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dequeue_condition.wait(lk, [&] { return dequeue_possible.load(); });
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dequeue_possible.store(false);
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return true;
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return true;
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}
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}
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@ -38,7 +38,7 @@ public:
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private:
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private:
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void SignalDequeueCondition();
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void SignalDequeueCondition();
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bool WaitForDequeueCondition();
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bool WaitForDequeueCondition(std::unique_lock<std::mutex>& lk);
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s32 GetMinUndequeuedBufferCountLocked(bool async) const;
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s32 GetMinUndequeuedBufferCountLocked(bool async) const;
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s32 GetMinMaxBufferCountLocked(bool async) const;
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s32 GetMinMaxBufferCountLocked(bool async) const;
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@ -60,7 +60,8 @@ private:
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BufferQueueDefs::SlotsType slots{};
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BufferQueueDefs::SlotsType slots{};
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std::vector<BufferItem> queue;
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std::vector<BufferItem> queue;
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s32 override_max_buffer_count{};
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s32 override_max_buffer_count{};
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mutable std::condition_variable_any dequeue_condition;
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std::condition_variable dequeue_condition;
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std::atomic<bool> dequeue_possible{};
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const bool use_async_buffer{}; // This is always disabled on HOS
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const bool use_async_buffer{}; // This is always disabled on HOS
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bool dequeue_buffer_cannot_block{};
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bool dequeue_buffer_cannot_block{};
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PixelFormat default_buffer_format{PixelFormat::Rgba8888};
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PixelFormat default_buffer_format{PixelFormat::Rgba8888};
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@ -121,8 +121,8 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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return Status::NoError;
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return Status::NoError;
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}
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}
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Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
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Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, Status* return_flags,
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Status* return_flags) const {
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std::unique_lock<std::mutex>& lk) const {
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bool try_again = true;
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bool try_again = true;
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while (try_again) {
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while (try_again) {
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@ -214,7 +214,7 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
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return Status::WouldBlock;
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return Status::WouldBlock;
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}
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}
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if (!core->WaitForDequeueCondition()) {
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if (!core->WaitForDequeueCondition(lk)) {
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// We are no longer running
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// We are no longer running
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return Status::NoError;
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return Status::NoError;
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}
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}
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@ -237,7 +237,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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Status return_flags = Status::NoError;
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Status return_flags = Status::NoError;
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bool attached_by_consumer = false;
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bool attached_by_consumer = false;
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{
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{
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std::scoped_lock lock{core->mutex};
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std::unique_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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core->WaitWhileAllocatingLocked();
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if (format == PixelFormat::NoFormat) {
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if (format == PixelFormat::NoFormat) {
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@ -248,7 +248,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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usage |= core->consumer_usage_bit;
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usage |= core->consumer_usage_bit;
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s32 found{};
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s32 found{};
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Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
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Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags, lock);
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if (status != Status::NoError) {
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if (status != Status::NoError) {
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return status;
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return status;
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}
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}
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@ -400,13 +400,13 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
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return Status::BadValue;
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return Status::BadValue;
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}
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}
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std::scoped_lock lock{core->mutex};
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std::unique_lock lock{core->mutex};
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core->WaitWhileAllocatingLocked();
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core->WaitWhileAllocatingLocked();
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Status return_flags = Status::NoError;
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Status return_flags = Status::NoError;
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s32 found{};
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s32 found{};
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const auto status = WaitForFreeSlotThenRelock(false, &found, &return_flags);
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const auto status = WaitForFreeSlotThenRelock(false, &found, &return_flags, lock);
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if (status != Status::NoError) {
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if (status != Status::NoError) {
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return status;
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return status;
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}
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}
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@ -70,7 +70,8 @@ public:
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private:
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private:
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BufferQueueProducer(const BufferQueueProducer&) = delete;
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BufferQueueProducer(const BufferQueueProducer&) = delete;
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Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* return_flags) const;
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Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* return_flags,
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std::unique_lock<std::mutex>& lk) const;
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Kernel::KEvent* buffer_wait_event{};
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Kernel::KEvent* buffer_wait_event{};
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Service::KernelHelpers::ServiceContext& service_context;
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Service::KernelHelpers::ServiceContext& service_context;
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