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shader_cache: Implement a generic shader cache
Implement a generic shader cache for fast lookups and invalidations. Invalidations are cheap but expensive when a shader is invalidated. Use two mutexes instead of one to avoid locking invalidations for lookups and vice versa. When a shader has to be removed, lookups are locked as expected.
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@ -93,6 +93,7 @@ add_library(video_core STATIC
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renderer_opengl/utils.h
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sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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228
src/video_core/shader_cache.h
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228
src/video_core/shader_cache.h
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/rasterizer_interface.h"
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namespace VideoCommon {
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template <class T>
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class ShaderCache {
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static constexpr u64 PAGE_SHIFT = 14;
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struct Entry {
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VAddr addr_start;
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VAddr addr_end;
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T* data;
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bool is_memory_marked = true;
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constexpr bool Overlaps(VAddr start, VAddr end) const noexcept {
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return start < addr_end && addr_start < end;
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}
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};
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public:
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virtual ~ShaderCache() = default;
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/// @brief Removes shaders inside a given region
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/// @note Checks for ranges
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/// @param addr Start address of the invalidation
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/// @param size Number of bytes of the invalidation
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void InvalidateRegion(VAddr addr, std::size_t size) {
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std::scoped_lock lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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RemovePendingShaders();
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}
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/// @brief Unmarks a memory region as cached and marks it for removal
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/// @param addr Start address of the CPU write operation
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/// @param size Number of bytes of the CPU write operation
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void OnCPUWrite(VAddr addr, std::size_t size) {
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std::lock_guard lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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}
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/// @brief Flushes delayed removal operations
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void SyncGuestHost() {
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std::scoped_lock lock{invalidation_mutex};
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RemovePendingShaders();
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}
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/// @brief Tries to obtain a cached shader starting in a given address
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/// @note Doesn't check for ranges, the given address has to be the start of the shader
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/// @param addr Start address of the shader, this doesn't cache for region
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/// @return Pointer to a valid shader, nullptr when nothing is found
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T* TryGet(VAddr addr) const {
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std::scoped_lock lock{lookup_mutex};
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const auto it = lookup_cache.find(addr);
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if (it == lookup_cache.end()) {
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return nullptr;
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}
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return it->second->data;
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}
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protected:
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explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {}
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/// @brief Register in the cache a given entry
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/// @param data Shader to store in the cache
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/// @param addr Start address of the shader that will be registered
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/// @param size Size in bytes of the shader
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void Register(std::unique_ptr<T> data, VAddr addr, std::size_t size) {
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std::scoped_lock lock{invalidation_mutex, lookup_mutex};
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const VAddr addr_end = addr + size;
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Entry* const entry = NewEntry(addr, addr_end, data.get());
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const u64 page_end = addr_end >> PAGE_SHIFT;
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for (u64 page = addr >> PAGE_SHIFT; page <= page_end; ++page) {
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invalidation_cache[page].push_back(entry);
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}
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storage.push_back(std::move(data));
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rasterizer.UpdatePagesCachedCount(addr, size, 1);
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}
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/// @brief Called when a shader is going to be removed
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/// @param shader Shader that will be removed
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/// @pre invalidation_cache is locked
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/// @pre lookup_mutex is locked
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virtual void OnShaderRemoval([[maybe_unused]] T* shader) {}
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private:
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/// @brief Invalidate pages in a given region
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/// @pre invalidation_mutex is locked
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void InvalidatePagesInRegion(VAddr addr, std::size_t size) {
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const VAddr addr_end = addr + size;
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const u64 page_end = addr_end >> PAGE_SHIFT;
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for (u64 page = addr >> PAGE_SHIFT; page <= page_end; ++page) {
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const auto it = invalidation_cache.find(page);
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if (it == invalidation_cache.end()) {
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continue;
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}
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std::vector<Entry*>& entries = it->second;
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InvalidatePageEntries(entries, addr, addr_end);
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// If there's nothing else in this page, remove it to avoid overpopulating the hash map.
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if (entries.empty()) {
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invalidation_cache.erase(it);
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}
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}
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}
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/// @brief Remove shaders marked for deletion
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/// @pre invalidation_mutex is locked
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void RemovePendingShaders() {
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if (marked_for_removal.empty()) {
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return;
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}
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std::scoped_lock lock{lookup_mutex};
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std::vector<T*> removed_shaders;
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removed_shaders.reserve(marked_for_removal.size());
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for (Entry* const entry : marked_for_removal) {
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if (lookup_cache.erase(entry->addr_start) > 0) {
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removed_shaders.push_back(entry->data);
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}
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}
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marked_for_removal.clear();
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if (!removed_shaders.empty()) {
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RemoveShadersFromStorage(std::move(removed_shaders));
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}
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}
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/// @brief Invalidates entries in a given range for the passed page
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/// @param entries Vector of entries in the page, it will be modified on overlaps
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/// @param addr Start address of the invalidation
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/// @param addr_end Non-inclusive end address of the invalidation
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/// @pre invalidation_mutex is locked
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
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auto it = entries.begin();
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while (it != entries.end()) {
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Entry* const entry = *it;
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if (!entry->Overlaps(addr, addr_end)) {
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++it;
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continue;
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}
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UnmarkMemory(entry);
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marked_for_removal.push_back(entry);
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it = entries.erase(it);
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}
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}
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/// @brief Unmarks an entry from the rasterizer cache
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/// @param entry Entry to unmark from memory
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void UnmarkMemory(Entry* entry) {
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if (!entry->is_memory_marked) {
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return;
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}
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entry->is_memory_marked = false;
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const VAddr addr = entry->addr_start;
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const std::size_t size = entry->addr_end - addr;
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rasterizer.UpdatePagesCachedCount(addr, size, -1);
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}
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/// @brief Removes a vector of shaders from a list
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/// @param removed_shaders Shaders to be removed from the storage, it can contain duplicates
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/// @pre invalidation_mutex is locked
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/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::vector<T*> removed_shaders) {
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// Remove duplicates
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std::sort(removed_shaders.begin(), removed_shaders.end());
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removed_shaders.erase(std::unique(removed_shaders.begin(), removed_shaders.end()),
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removed_shaders.end());
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// Now that there are no duplicates, we can notify removals
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for (T* const shader : removed_shaders) {
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OnShaderRemoval(shader);
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}
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// Remove them from the cache
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const auto is_removed = [&removed_shaders](std::unique_ptr<T>& shader) {
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return std::find(removed_shaders.begin(), removed_shaders.end(), shader.get()) !=
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removed_shaders.end();
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};
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storage.erase(std::remove_if(storage.begin(), storage.end(), is_removed), storage.end());
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}
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/// @brief Creates a new entry in the lookup cache and returns its pointer
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/// @pre lookup_mutex is locked
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Entry* NewEntry(VAddr addr, VAddr addr_end, T* data) {
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auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
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Entry* const entry_pointer = entry.get();
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lookup_cache.emplace(addr, std::move(entry));
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return entry_pointer;
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}
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VideoCore::RasterizerInterface& rasterizer;
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mutable std::mutex lookup_mutex;
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std::mutex invalidation_mutex;
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std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache;
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std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
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std::vector<std::unique_ptr<T>> storage;
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std::vector<Entry*> marked_for_removal;
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};
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} // namespace VideoCommon
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