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video_core: Implement point_size and add point state sync
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@ -641,7 +641,11 @@ public:
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u32 vb_element_base;
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INSERT_PADDING_WORDS(0x40);
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INSERT_PADDING_WORDS(0x38);
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float point_size;
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INSERT_PADDING_WORDS(0x7);
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u32 zeta_enable;
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@ -1017,6 +1021,7 @@ ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
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ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
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ASSERT_REG_POSITION(screen_y_control, 0x4EB);
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ASSERT_REG_POSITION(vb_element_base, 0x50D);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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@ -452,6 +452,7 @@ void RasterizerOpenGL::DrawArrays() {
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SyncCullMode();
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SyncAlphaTest();
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SyncTransformFeedback();
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SyncPointState();
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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@ -905,4 +906,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
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}
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}
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void RasterizerOpenGL::SyncPointState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.point.size = regs.point_size;
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}
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} // namespace OpenGL
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@ -164,6 +164,9 @@ private:
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/// Syncs the transform feedback state to match the guest state
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void SyncTransformFeedback();
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/// Syncs the point state to match the guest state
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void SyncPointState();
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bool has_ARB_direct_state_access = false;
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bool has_ARB_multi_bind = false;
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bool has_ARB_separate_shader_objects = false;
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@ -79,6 +79,8 @@ OpenGLState::OpenGLState() {
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viewport.height = 0;
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clip_distance = {};
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point.size = 1;
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}
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void OpenGLState::Apply() const {
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@ -283,6 +285,11 @@ void OpenGLState::Apply() const {
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}
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}
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// Point
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if (point.size != cur_state.point.size) {
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glPointSize(point.size);
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}
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cur_state = *this;
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}
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@ -141,6 +141,10 @@ public:
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GLsizei height;
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} viewport;
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struct {
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float size; // GL_POINT_SIZE
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} point;
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std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
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OpenGLState();
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