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input_common: joycon: Move vibrations to a queue
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@ -139,7 +139,7 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
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input_thread_running = true;
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// Max update rate is 5ms, ensure we are always able to read a bit faster
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constexpr int ThreadDelay = 2;
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constexpr int ThreadDelay = 3;
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std::vector<u8> buffer(MaxBufferSize);
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while (!stop_token.stop_requested()) {
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@ -163,6 +163,17 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
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OnNewData(buffer);
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}
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if (!vibration_queue.Empty()) {
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VibrationValue vibration_value;
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vibration_queue.Pop(vibration_value);
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last_vibration_result = rumble_protocol->SendVibration(vibration_value);
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}
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// We can't keep up with vibrations. Start skipping.
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while (vibration_queue.Size() > 6) {
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vibration_queue.Pop();
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}
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std::this_thread::yield();
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}
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@ -402,7 +413,8 @@ Common::Input::DriverResult JoyconDriver::SetVibration(const VibrationValue& vib
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if (disable_input_thread) {
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return Common::Input::DriverResult::HandleInUse;
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}
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return rumble_protocol->SendVibration(vibration);
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vibration_queue.Push(vibration);
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return last_vibration_result;
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}
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Common::Input::DriverResult JoyconDriver::SetLedConfig(u8 led_pattern) {
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@ -9,6 +9,7 @@
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#include <span>
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#include <thread>
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#include "common/threadsafe_queue.h"
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#include "input_common/helpers/joycon_protocol/joycon_types.h"
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namespace Common::Input {
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@ -152,6 +153,10 @@ private:
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SerialNumber handle_serial_number{}; // Serial number type reported by hidapi
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SupportedFeatures supported_features{};
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/// Queue of vibration request to controllers
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Common::Input::DriverResult last_vibration_result{Common::Input::DriverResult::Success};
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Common::SPSCQueue<VibrationValue> vibration_queue;
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// Thread related
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mutable std::mutex mutex;
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std::jthread input_thread;
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