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Merge pull request #10679 from zeltermann/wakelock-reason
Only use SDL wakelock on Linux
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commit
f254ce2c60
@ -487,6 +487,10 @@ void SDLDriver::CloseJoysticks() {
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}
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SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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// Set our application name. Currently passed to DBus by SDL and visible to the user through
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// their desktop environment.
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SDL_SetHint(SDL_HINT_APP_NAME, "yuzu");
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if (!Settings::values.enable_raw_input) {
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
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@ -447,6 +447,14 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
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// the user through their desktop environment.
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//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
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//: computer from sleeping
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QByteArray wakelock_reason = tr("Running a game").toLatin1();
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SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
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// SDL disables the screen saver by default, and setting the hint
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// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
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// for now.
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@ -1623,45 +1631,6 @@ void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
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}
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#ifdef __unix__
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static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
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if (!QDBusConnection::sessionBus().isConnected()) {
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return {};
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}
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// reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
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QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"),
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QString::fromLatin1("/org/freedesktop/portal/desktop"),
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QString::fromLatin1("org.freedesktop.portal.Inhibit"));
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if (!xdp.isValid()) {
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LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
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return {};
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}
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QVariantMap options = {};
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//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
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//: computer from sleeping
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options.insert(QString::fromLatin1("reason"),
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QCoreApplication::translate("GMainWindow", "yuzu is running a game"));
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// 0x4: Suspend lock; 0x8: Idle lock
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QDBusReply<QDBusObjectPath> reply =
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xdp.call(QString::fromLatin1("Inhibit"),
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QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);
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if (reply.isValid()) {
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return reply.value();
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}
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LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
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reply.error().message().toStdString());
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return {};
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}
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static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
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if (!QDBusConnection::sessionBus().isConnected()) {
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return;
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}
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QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
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QString::fromLatin1("org.freedesktop.portal.Request"));
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unlocker.call(QString::fromLatin1("Close"));
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}
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std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
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void GMainWindow::SetupSigInterrupts() {
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@ -1714,12 +1683,6 @@ void GMainWindow::PreventOSSleep() {
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#elif defined(HAVE_SDL2)
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SDL_DisableScreenSaver();
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#ifdef __unix__
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auto reply = HoldWakeLockLinux(winId());
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if (reply) {
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wake_lock = std::move(reply.value());
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}
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#endif
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#endif
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}
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@ -1728,11 +1691,6 @@ void GMainWindow::AllowOSSleep() {
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SetThreadExecutionState(ES_CONTINUOUS);
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#elif defined(HAVE_SDL2)
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SDL_EnableScreenSaver();
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#ifdef __unix__
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if (!wake_lock.path().isEmpty()) {
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ReleaseWakeLockLinux(wake_lock);
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}
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#endif
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#endif
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}
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@ -504,8 +504,6 @@ private:
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#ifdef __unix__
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QSocketNotifier* sig_interrupt_notifier;
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static std::array<int, 3> sig_interrupt_fds;
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QDBusObjectPath wake_lock{};
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#endif
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protected:
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