mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 22:24:29 +01:00
Merge pull request #6506 from ReinUsesLisp/master-semaphore-jthread
vk_master_semaphore: Use jthread for debug thread
This commit is contained in:
commit
faf57c183f
@ -2,8 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
@ -12,8 +11,6 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
MasterSemaphore::MasterSemaphore(const Device& device) {
|
||||
static constexpr VkSemaphoreTypeCreateInfoKHR semaphore_type_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR,
|
||||
@ -34,9 +31,9 @@ MasterSemaphore::MasterSemaphore(const Device& device) {
|
||||
// Validation layers have a bug where they fail to track resource usage when using timeline
|
||||
// semaphores and synchronizing with GetSemaphoreCounterValueKHR. To workaround this issue, have
|
||||
// a separate thread waiting for each timeline semaphore value.
|
||||
debug_thread = std::thread([this] {
|
||||
debug_thread = std::jthread([this](std::stop_token stop_token) {
|
||||
u64 counter = 0;
|
||||
while (!shutdown) {
|
||||
while (!stop_token.stop_requested()) {
|
||||
if (semaphore.Wait(counter, 10'000'000)) {
|
||||
++counter;
|
||||
}
|
||||
@ -44,13 +41,6 @@ MasterSemaphore::MasterSemaphore(const Device& device) {
|
||||
});
|
||||
}
|
||||
|
||||
MasterSemaphore::~MasterSemaphore() {
|
||||
shutdown = true;
|
||||
|
||||
// This thread might not be started
|
||||
if (debug_thread.joinable()) {
|
||||
debug_thread.join();
|
||||
}
|
||||
}
|
||||
MasterSemaphore::~MasterSemaphore() = default;
|
||||
|
||||
} // namespace Vulkan
|
||||
|
@ -68,8 +68,7 @@ private:
|
||||
vk::Semaphore semaphore; ///< Timeline semaphore.
|
||||
std::atomic<u64> gpu_tick{0}; ///< Current known GPU tick.
|
||||
std::atomic<u64> current_tick{1}; ///< Current logical tick.
|
||||
std::atomic<bool> shutdown{false}; ///< True when the object is being destroyed.
|
||||
std::thread debug_thread; ///< Debug thread to workaround validation layer bugs.
|
||||
std::jthread debug_thread; ///< Debug thread to workaround validation layer bugs.
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
Loading…
Reference in New Issue
Block a user