Commit Graph

97 Commits

Author SHA1 Message Date
german77
a17550be98 settings: Remove includes of core.h 2021-11-24 20:30:27 -06:00
german77
5d0f3540c4 core/hid: Rename NpadType to NpadStyleIndex 2021-11-24 20:30:27 -06:00
german77
730f078302 settings: Fix Debug controller type options 2021-11-24 20:30:26 -06:00
german77
1d71d4b874 input_common: Fix UDP uuid 2021-11-24 20:30:26 -06:00
german77
064ddacf49 core/hid: Rework battery mappings 2021-11-24 20:30:26 -06:00
german77
464c4d26ac settings: Fix mouse and keyboard mappings 2021-11-24 20:30:25 -06:00
german77
21819da8cd yuzu: Fix loading input profiles 2021-11-24 20:30:25 -06:00
german77
4d308fd0b4 hid: Fix controller connection/disconnection 2021-11-24 20:30:24 -06:00
german77
06a5ef5874 core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77
c405a19b73 yuzu: Update frontend 2021-11-24 20:30:23 -06:00
german77
5a785ed794 input_common: Rewrite keyboard 2021-11-24 20:30:22 -06:00
lat9nq
fb66a455c4 yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
MonsterDruide1
b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
german77
48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
german77
2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77
240019feca input_common: Make button threshold customizable 2021-07-15 23:56:57 -05:00
german77
c7478642a6 input_common: Support SDL toggle buttons 2021-07-15 14:31:58 -05:00
Kewlan
058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
german77
f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
german77
41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german
4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
german
1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
german77
4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
german
a994a40467 hid: Implement GC controller 2021-02-07 22:59:46 -06:00
german
481cd86722 Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
german
9a9e81f2e9 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german
c1b81f776c Always update handheld config 2021-02-03 17:48:04 -06:00
german
3b4da2d7fa Fix connect and disconnect controller events 2021-01-23 22:59:44 -06:00
german
e7c1d7bf77 Always update configuration for handheld 2021-01-17 18:40:27 -06:00
Morph
904ac1daec configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
german
80fece4e08 Allow to invert analog axis with right click 2020-12-26 17:46:14 -06:00
bunnei
7bc3e80399
Merge pull request #4939 from german77/MouseInput
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
german
e46f0e084c Implement full mouse support 2020-11-25 23:59:30 -06:00
Morph
102630f2b2 configure_input_player: Use the npad style set to show the available controllers
This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
Lioncash
be4fc777c0 configure_input_player: Use static qualifier for IsProfileNameValid()
This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
Morph
b254d528bc configure_input: Accommodate for the mouse input device engine 2020-11-15 23:33:21 -05:00
Morph
6f5b942897 configure_input: Update the input profiles for other player tabs 2020-11-15 23:33:21 -05:00
Morph
97b2220a82 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph
117bdc71e0 sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
760a9e8693 applets/controller: Change the input button to create input profiles
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph
91c06dae1a input: Disconnect a controller prior to connecting a new one
Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.

Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph
e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
ceb7b11f16 configure_input_player: Change "Defaults" button behavior
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
8f2959f680 settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph
57d89e291d input_profiles: Implement input profiles 2020-11-15 23:33:19 -05:00
Morph
75eaab2e0f configure_input_player: Implement input exclusivity and persistence
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph
ff82f3894a configure_input_player: Fix modifier buttons
Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00