Commit Graph

4656 Commits

Author SHA1 Message Date
bunnei
a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
Lioncash
b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph
e0ff98dd34 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
bunnei
5429ea0e69
Merge pull request #4389 from ogniK5377/redundant-format-type
video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00
bunnei
f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
bunnei
efd1b57d03
Merge pull request #4445 from Morph1984/async-threads
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04 18:43:42 -04:00
bunnei
0ae267bf77
Merge pull request #4469 from lioncash/missing
vk_texture_cache: Silence -Wmissing-field-initializer warnings
2020-08-04 06:59:51 -07:00
Lioncash
06809ad7bc vulkan: Silence more -Wmissing-field-initializer warnings 2020-08-03 12:28:57 -04:00
Lioncash
b249e4e0ce yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David
0c262f8ac2
Merge pull request #4392 from lioncash/guard
compatible_formats: Add missing header guard
2020-07-31 01:08:56 +10:00
bunnei
4c0f6f1bc8
Merge pull request #4396 from lioncash/comma
surface_params: Replace questionable usages of the comma operator with semicolons
2020-07-29 19:55:44 -04:00
Morph
e8f22730d1 renderer_opengl: Use 1/4 of all threads for async shader compilation 2020-07-28 05:08:27 -04:00
bunnei
6b35317ff3
Merge pull request #4419 from lioncash/initializer
vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-27 15:52:03 -07:00
Billy Laws
f490b4545d
video_core/gpu: Correct the size of the puller registers
The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
2020-07-26 22:26:29 +01:00
bunnei
05def61398 hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
Lioncash
80eedff9e1 vulkan: Resolve -Wmissing-field-initializer warnings 2020-07-25 03:50:18 -04:00
bunnei
dc2d31b1b2
Merge pull request #4393 from lioncash/unused5
vk_rasterizer: Remove unused variable in Clear()
2020-07-24 20:33:58 -07:00
bunnei
d488cb843e
Merge pull request #4388 from lioncash/written
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-24 11:29:37 -07:00
bunnei
f650cf8a9a
Merge pull request #4391 from lioncash/nrvo
video_core: Allow copy elision to take place where applicable
2020-07-24 06:33:09 -07:00
bunnei
1d7de0a8ee
Merge pull request #4394 from lioncash/unused6
video_core: Remove unused variables
2020-07-23 19:54:59 -07:00
Rodrigo Locatti
7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti
721e6015a8
Merge pull request #4360 from ReinUsesLisp/glasm-bar
gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti
9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
Lioncash
82b7e5c8ee surface_params: Make use of designated initializers where applicable
Provides a convenient way to avoid unnecessary zero initializing.
2020-07-21 02:27:22 -04:00
Lioncash
bd9545a3a8 surface_params: Remove redundant assignment
This is a redundant assignment that can be removed.
2020-07-21 02:26:49 -04:00
Lioncash
c705a1db96 surface_params: Replace questionable usages of the comma operator with semicolons
These are bugs waiting to happen.
2020-07-21 02:26:48 -04:00
Lioncash
e17fb5ee97 video_core: Remove unused variables
Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash
4b369126c4 vk_rasterizer: Remove unused variable in Clear()
The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash
059305a6bf compatible_formats: Add missing header guard
Prevents potential inclusion issues from occurring.
2020-07-21 00:42:19 -04:00
Lioncash
6adc824d9d video_core: Allow copy elision to take place where applicable
Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00
bunnei
3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
David Marcec
dd4a02d15c video_core: Remove redundant pixel format type
We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
Lioncash
26c6c71837 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.

emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
ReinUsesLisp
a8a2526128 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei
90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec
967307d3be Fix style issues 2020-07-18 14:24:32 +10:00
bunnei
821d295f24
Merge pull request #4364 from lioncash/desig5
vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
ReinUsesLisp
81c8f92f2e vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei
19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
LC
47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC
9d3cbf6a90
Merge pull request #4340 from lioncash/remove
shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec
85b591f6f0 Remove duplicate config 2020-07-17 14:26:18 +10:00
David Marcec
f48187449e Use conditional var 2020-07-17 14:26:17 +10:00
David Marcec
2ba195aa0d Drop max workers from 8->2 for testing 2020-07-17 14:26:15 +10:00
David Marcec
85d7a8f466 Rebase for per game settings 2020-07-17 14:26:14 +10:00
David Marcec
468bd9c1b0 async shaders 2020-07-17 14:24:57 +10:00
Lioncash
c0650cd82c macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David
9cca0c2f83
Merge pull request #4368 from lioncash/macro
macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David
3ce4edba64
Merge pull request #4370 from lioncash/simplify
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash
be6b7591d9 macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.

Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00