yuzu-mainline/src/video_core
ReinUsesLisp 15513f0801
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
..
buffer_cache buffer_cache: Remove brace initialized for objects with default constructor 2019-11-20 16:00:40 -03:00
debug_utils
engines Merge pull request #3210 from ReinUsesLisp/memory-barrier 2019-12-11 14:24:39 -05:00
renderer_opengl Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented. 2019-12-11 15:41:26 -04:00
renderer_vulkan maxwell_to_vk: Approach GL_CLAMP closer to the GL spec 2019-12-13 03:12:28 -03:00
shader shader: Implement MEMBAR.GL 2019-12-10 16:45:03 -03:00
texture_cache Merge pull request #2987 from FernandoS27/texture-invalid 2019-12-02 12:07:05 -05:00
textures
CMakeLists.txt video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
dma_pusher.cpp
dma_pusher.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp video_core/gpu_thread: Tidy up SwapBuffers() 2019-11-27 17:46:11 -05:00
gpu_thread.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp core/memory: Migrate over GetPointer() 2019-11-26 21:55:38 -05:00
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
surface.h texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
video_core.cpp
video_core.h