This website requires JavaScript.
Explore
Help
Register
Sign In
yuzu-emu
/
yuzu-mainline
Watch
1
Star
0
Fork
0
You've already forked yuzu-mainline
mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced
2024-10-26 05:15:40 +02:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
1b829fbd7a
yuzu-mainline
/
src
/
video_core
/
renderer_opengl
History
ameerj
1b829fbd7a
move thread 1/4 count computation into allocate workers method
2020-08-16 12:02:22 -04:00
..
gl_arb_decompiler.cpp
Merge pull request
#4391
from lioncash/nrvo
2020-07-24 06:33:09 -07:00
gl_arb_decompiler.h
gl_buffer_cache.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_buffer_cache.h
gl_device.cpp
Merge pull request
#4359
from ReinUsesLisp/clamp-shared
2020-07-21 04:51:05 -03:00
gl_device.h
Merge pull request
#4359
from ReinUsesLisp/clamp-shared
2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
move thread 1/4 count computation into allocate workers method
2020-08-16 12:02:22 -04:00
gl_rasterizer.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
async shaders
2020-07-17 14:24:57 +10:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp
gl_shader_cache: Use std::max() for determining num_workers
2020-08-12 09:23:34 -04:00
gl_shader_cache.h
async shaders
2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp
Merge pull request
#4391
from lioncash/nrvo
2020-07-24 06:33:09 -07:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp
common/compression: Roll back std::span changes
2020-08-15 17:17:56 -04:00
gl_shader_disk_cache.h
gl_shader_manager.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_manager.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
gl_texture_cache.h
maxwell_to_gl.h
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
2020-06-30 02:40:14 -04:00
renderer_opengl.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
renderer_opengl.h
utils.cpp
utils.h