yuzu-mainline/src/video_core/engines
bunnei 2aff0b4733
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-05-03 02:43:18 -04:00
..
const_buffer_engine_interface.h engines/const_buffer_engine_interface: Store image format type 2020-03-27 00:36:22 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_upload.cpp decoders: correct block calculation 2019-06-20 21:38:34 -03:00
engine_upload.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
fermi_2d.cpp DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
fermi_2d.h DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
kepler_compute.cpp Clang Format. 2020-04-23 08:52:58 -04:00
kepler_compute.h DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
kepler_memory.cpp Clang Format. 2020-04-23 08:52:58 -04:00
kepler_memory.h DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
maxwell_3d.cpp {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
maxwell_3d.h Merge pull request #3808 from ReinUsesLisp/wait-for-idle 2020-05-03 02:43:18 -04:00
maxwell_dma.cpp Clang Format. 2020-04-23 08:52:58 -04:00
maxwell_dma.h DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
shader_bytecode.h shader/arithmetic_integer: Implement IADD.X 2020-04-25 22:56:11 -03:00
shader_header.h shader_decompiler: Remove FragCoord.w hack and change IPA implementation 2020-04-01 21:48:55 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00