yuzu-mainline/src/video_core
ReinUsesLisp 322d6a0311 vk_update_descriptor: Initial implementation
The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00
..
buffer_cache
engines yuzu: Remove Maxwell debugger 2020-01-02 23:09:44 -03:00
renderer_opengl Merge pull request #3258 from FernandoS27/shader-amend 2020-01-04 14:05:17 -05:00
renderer_vulkan vk_update_descriptor: Initial implementation 2020-01-06 18:28:32 -03:00
shader Merge pull request #3258 from FernandoS27/shader-amend 2020-01-04 14:05:17 -05:00
texture_cache Texture Cache: Improve documentation 2019-12-22 12:29:23 -04:00
textures Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
CMakeLists.txt vk_update_descriptor: Initial implementation 2020-01-06 18:28:32 -03:00
dma_pusher.cpp
dma_pusher.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp video_core: Block in WaitFence. 2019-12-30 13:04:53 +01:00
gpu.h video_core: Block in WaitFence. 2019-12-30 13:04:53 +01:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h