yuzu-mainline/src/video_core
2022-04-18 01:00:48 -05:00
..
buffer_cache buffer_cache: cap vertex buffer sizes 2022-04-14 10:46:48 -04:00
command_classes Merge pull request #8066 from ameerj/gpu-decode-fixes 2022-04-01 01:37:22 +02:00
engines maxwell3d: add small_index_2 register 2022-04-14 09:57:06 -04:00
host_shaders OpenGL: fix S8D24 to ABGR8 conversions 2022-04-06 19:44:33 -04:00
macro common/xbyak_api: Make BuildRegSet() constexpr 2022-01-26 16:29:15 -05:00
renderer_opengl video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
renderer_vulkan video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
texture_cache video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
textures general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
vulkan_common video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
cdma_pusher.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
cdma_pusher.h common: Reduce unused includes 2022-03-19 15:01:31 -04:00
CMakeLists.txt video_core/cmake: link against libva explicitly ... 2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
dma_pusher.h
fence_manager.h general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
framebuffer_config.h hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
gpu_thread.cpp video_core: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
gpu_thread.h
gpu.cpp video_core: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
gpu.h hle: vi: Integrate new NVFlinger and HosBinderDriverServer service. 2022-03-24 18:13:33 -07:00
memory_manager.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
memory_manager.h Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
query_cache.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
renderer_base.cpp bootmanager: Don't create another screenshot request if previous one is not done yet 2022-04-18 01:00:48 -05:00
renderer_base.h bootmanager: Don't create another screenshot request if previous one is not done yet 2022-04-18 01:00:48 -05:00
shader_cache.cpp video_core: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
shader_cache.h video_core/shader_cache: Remove unused algorithm include 2022-02-01 01:41:05 -05:00
shader_environment.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
shader_notify.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
shader_notify.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
surface.cpp hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
surface.h video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
transform_feedback.cpp
transform_feedback.h
video_core.cpp video_core: Cancel Scoped's exit call on GPU failure 2022-03-07 18:21:56 -05:00
video_core.h