yuzu-mainline/src/video_core
Fernando Sahmkow 5c9feaebb6 Clang Format.
2020-04-23 08:52:58 -04:00
..
buffer_cache Address Feedback. 2020-04-22 11:36:27 -04:00
engines Clang Format. 2020-04-23 08:52:58 -04:00
renderer_opengl GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 2020-04-22 20:34:32 -04:00
renderer_vulkan Merge pull request #3677 from FernandoS27/better-sync 2020-04-22 22:09:38 -04:00
shader Merge pull request #3697 from lioncash/declarations 2020-04-23 02:18:52 -04:00
texture_cache Address Feedback. 2020-04-22 11:36:27 -04:00
textures General: Resolve warnings related to missing declarations 2020-04-16 23:43:34 -04:00
CMakeLists.txt Merge pull request #3677 from FernandoS27/better-sync 2020-04-22 22:09:38 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
dma_pusher.h DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
fence_manager.h Address Feedback. 2020-04-22 11:36:27 -04:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.cpp Clang Format. 2020-04-23 08:52:58 -04:00
gpu.h Clang Format. 2020-04-23 08:52:58 -04:00
guest_driver.cpp
guest_driver.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
memory_manager.h video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
morton.cpp
morton.h
query_cache.h Address Feedback. 2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h Address Feedback. 2020-04-22 11:36:24 -04:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h