yuzu-mainline/src/yuzu/configuration/configure_graphics.h
ameerj cd016d3cb5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00

60 lines
1.4 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include <QString>
#include <QWidget>
#include "common/settings.h"
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureGraphics;
}
class ConfigureGraphics : public QWidget {
Q_OBJECT
public:
explicit ConfigureGraphics(QWidget* parent = nullptr);
~ConfigureGraphics() override;
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void SetConfiguration();
void UpdateBackgroundColorButton(QColor color);
void UpdateAPILayout();
void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend);
void RetrieveVulkanDevices();
void SetupPerGameUI();
Settings::RendererBackend GetCurrentGraphicsBackend() const;
Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
ConfigurationShared::CheckState use_nvdec_emulation;
ConfigurationShared::CheckState accelerate_astc;
ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
std::vector<QString> vulkan_devices;
u32 vulkan_device{};
Settings::ShaderBackend shader_backend{};
};