yuzu-mainline/src/core/hle/service/fs/archive.h
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00

126 lines
4.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/archive_backend.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/result.h"
namespace Service {
namespace FS {
/// Supported archive types
enum class ArchiveIdCode : u32 {
RomFS = 0x00000003,
SaveData = 0x00000004,
ExtSaveData = 0x00000006,
SharedExtSaveData = 0x00000007,
SystemSaveData = 0x00000008,
SDMC = 0x00000009,
SDMCWriteOnly = 0x0000000A,
};
typedef u64 ArchiveHandle;
/**
* Opens an archive
* @param id_code IdCode of the archive to open
* @return Handle to the opened archive
*/
ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code);
/**
* Closes an archive
* @param id_code IdCode of the archive to open
*/
ResultCode CloseArchive(ArchiveHandle handle);
/**
* Creates an Archive
* @param backend File system backend interface to the archive
* @param id_code Id code used to access this type of archive
*/
ResultCode CreateArchive(std::unique_ptr<FileSys::ArchiveBackend>&& backend, ArchiveIdCode id_code);
/**
* Open a File from an Archive
* @param archive_handle Handle to an open Archive object
* @param path Path to the File inside of the Archive
* @param mode Mode under which to open the File
* @return Handle to the opened File object
*/
ResultVal<Handle> OpenFileFromArchive(ArchiveHandle archive_handle, const FileSys::Path& path, const FileSys::Mode mode);
/**
* Delete a File from an Archive
* @param archive_handle Handle to an open Archive object
* @param path Path to the File inside of the Archive
* @return Whether deletion succeeded
*/
ResultCode DeleteFileFromArchive(ArchiveHandle archive_handle, const FileSys::Path& path);
/**
* Rename a File between two Archives
* @param src_archive_handle Handle to the source Archive object
* @param src_path Path to the File inside of the source Archive
* @param dest_archive_handle Handle to the destination Archive object
* @param dest_path Path to the File inside of the destination Archive
* @return Whether rename succeeded
*/
ResultCode RenameFileBetweenArchives(ArchiveHandle src_archive_handle, const FileSys::Path& src_path,
ArchiveHandle dest_archive_handle, const FileSys::Path& dest_path);
/**
* Delete a Directory from an Archive
* @param archive_handle Handle to an open Archive object
* @param path Path to the Directory inside of the Archive
* @return Whether deletion succeeded
*/
ResultCode DeleteDirectoryFromArchive(ArchiveHandle archive_handle, const FileSys::Path& path);
/**
* Create a Directory from an Archive
* @param archive_handle Handle to an open Archive object
* @param path Path to the Directory inside of the Archive
* @return Whether creation of directory succeeded
*/
ResultCode CreateDirectoryFromArchive(ArchiveHandle archive_handle, const FileSys::Path& path);
/**
* Rename a Directory between two Archives
* @param src_archive_handle Handle to the source Archive object
* @param src_path Path to the Directory inside of the source Archive
* @param dest_archive_handle Handle to the destination Archive object
* @param dest_path Path to the Directory inside of the destination Archive
* @return Whether rename succeeded
*/
ResultCode RenameDirectoryBetweenArchives(ArchiveHandle src_archive_handle, const FileSys::Path& src_path,
ArchiveHandle dest_archive_handle, const FileSys::Path& dest_path);
/**
* Open a Directory from an Archive
* @param archive_handle Handle to an open Archive object
* @param path Path to the Directory inside of the Archive
* @return Handle to the opened File object
*/
ResultVal<Handle> OpenDirectoryFromArchive(ArchiveHandle archive_handle, const FileSys::Path& path);
/**
* Creates a blank SaveData archive.
* @return ResultCode 0 on success or the corresponding code on error
*/
ResultCode FormatSaveData();
/// Initialize archives
void ArchiveInit();
/// Shutdown archives
void ArchiveShutdown();
} // namespace FS
} // namespace Service