yuzu-mainline/src/video_core/renderer_opengl
ReinUsesLisp a5a72cbd20 renderer_{opengl,vulkan}: Clamp shared memory to host's limit
This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
..
gl_arb_decompiler.cpp renderer_{opengl,vulkan}: Clamp shared memory to host's limit 2020-07-16 16:02:46 -03:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
gl_buffer_cache.h gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
gl_device.cpp renderer_{opengl,vulkan}: Clamp shared memory to host's limit 2020-07-16 16:02:46 -03:00
gl_device.h renderer_{opengl,vulkan}: Clamp shared memory to host's limit 2020-07-16 16:02:46 -03:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp maxwell_to_gl: Rename VertexType() to VertexFormat() 2020-06-29 11:48:38 -04:00
gl_rasterizer.h Merge pull request #3986 from ReinUsesLisp/shader-cache 2020-06-12 23:14:48 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Avoid use after move for program size 2020-06-23 22:54:42 -03:00
gl_shader_cache.h gl_shader_cache: Avoid use after move for program size 2020-06-23 22:54:42 -03:00
gl_shader_decompiler.cpp renderer_{opengl,vulkan}: Clamp shared memory to host's limit 2020-07-16 16:02:46 -03:00
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
gl_shader_disk_cache.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp texture_cache: Handle 3D texture blits with one layer 2020-06-08 05:01:00 -03:00
gl_texture_cache.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
maxwell_to_gl.h maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT 2020-06-30 02:40:14 -04:00
renderer_opengl.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_opengl.h gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 2020-06-24 02:36:14 -03:00
utils.cpp
utils.h