yuzu-mainline/src/video_core/renderer_vulkan
ReinUsesLisp b185567a03 vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
..
blit_image.cpp vulkan/blit_image: Commit descriptor sets within worker thread 2021-07-22 21:51:40 -04:00
blit_image.h
fixed_pipeline_state.cpp vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:39 -04:00
fixed_pipeline_state.h vk_graphics_pipeline: Implement smooth lines 2021-07-22 21:51:39 -04:00
maxwell_to_vk.cpp maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
maxwell_to_vk.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
pipeline_helper.h vk_graphics_pipeline: Use VK_KHR_push_descriptor when available 2021-07-22 21:51:38 -04:00
renderer_vulkan.cpp renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
renderer_vulkan.h
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp vk_buffer_cache: Add transform feedback usage to null buffer 2021-07-26 05:49:37 -03:00
vk_buffer_cache.h
vk_command_pool.cpp
vk_command_pool.h
vk_compute_pass.cpp vk_compute_pass: Remove unused captures 2021-07-27 06:17:52 -04:00
vk_compute_pass.h
vk_compute_pipeline.cpp vk_graphics_pipeline: Use VK_KHR_push_descriptor when available 2021-07-22 21:51:38 -04:00
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
vk_graphics_pipeline.h shader_recompiler, video_core: Resolve clang errors 2021-07-22 21:51:40 -04:00
vk_master_semaphore.cpp
vk_master_semaphore.h
vk_pipeline_cache.cpp Revert "renderers: Disable async shader compilation" 2021-07-22 21:51:40 -04:00
vk_pipeline_cache.h gl_shader_cache: Check previous pipeline before checking hash map 2021-07-22 21:51:39 -04:00
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp vk_rasterizer: Flip viewport on Y_NEGATE 2021-07-29 02:17:53 -03:00
vk_rasterizer.h vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
vk_render_pass_cache.cpp
vk_render_pass_cache.h
vk_resource_pool.cpp
vk_resource_pool.h
vk_scheduler.cpp
vk_scheduler.h
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Fall back to host memory when allocation fails 2021-07-26 23:37:18 +02:00
vk_staging_buffer_pool.h
vk_state_tracker.cpp vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
vk_state_tracker.h vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache.cpp
vk_texture_cache.h
vk_update_descriptor.cpp
vk_update_descriptor.h