yuzu-mainline/src/video_core
ReinUsesLisp b69321650e gl_rasterizer: Fix instanced draw arrays
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
..
buffer_cache
engines shader/memory: Implement ATOM.ADD 2020-01-26 01:54:24 -03:00
renderer_opengl gl_rasterizer: Fix instanced draw arrays 2020-01-30 02:22:00 -03:00
renderer_vulkan shader/memory: Implement ATOM.ADD 2020-01-26 01:54:24 -03:00
shader shader/memory: Implement ATOM.ADD 2020-01-26 01:54:24 -03:00
texture_cache texture_cache/surface_base: Fix layered break down 2020-01-26 21:48:07 -03:00
textures Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
CMakeLists.txt vk_blit_screen: Initial implementation 2020-01-19 21:12:43 -03:00
dma_pusher.cpp
dma_pusher.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp video_core/gpu_thread: Tidy up SwapBuffers() 2019-11-27 17:46:11 -05:00
gpu_thread.h
gpu.cpp video_core: Block in WaitFence. 2019-12-30 13:04:53 +01:00
gpu.h video_core: Block in WaitFence. 2019-12-30 13:04:53 +01:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp core/memory: Migrate over GetPointer() 2019-11-26 21:55:38 -05:00
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h