yuzu-mainline/src/video_core/renderer_opengl
Lioncash bf328ed35a gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.

Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
..
gl_buffer_cache.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
gl_buffer_cache.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
gl_device.cpp gl_device: Mark stage_swizzle as constexpr 2020-04-15 21:59:13 -04:00
gl_device.h gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h
gl_rasterizer.cpp Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache 2020-04-16 19:58:13 -04:00
gl_rasterizer.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" 2020-04-17 17:41:48 -03:00
gl_shader_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
gl_shader_decompiler.cpp gl_shader_decompiler: Avoid copies where applicable 2020-04-17 20:48:52 -04:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp
gl_shader_disk_cache.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Fix layered texture attachment base level 2020-04-13 18:24:56 -03:00
gl_texture_cache.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
maxwell_to_gl.h video_code: Fix implicit switch fallthrough. 2020-04-17 23:43:35 +02:00
renderer_opengl.cpp CMakeLists: Make -Wreorder a compile-time error 2020-04-15 14:14:41 -04:00
renderer_opengl.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
utils.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
utils.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00