yuzu-mainline/src/video_core
2021-07-22 21:51:33 -04:00
..
buffer_cache shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
command_classes
engines
host_shaders
macro
renderer_opengl gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
renderer_vulkan shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
texture_cache shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
textures shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vulkan_common shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dirty_flags.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp
gpu.h
memory_manager.cpp
memory_manager.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_environment.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_environment.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_notify.cpp
shader_notify.h
surface.cpp
surface.h
video_core.cpp
video_core.h