yuzu-mainline/src/video_core/renderer_vulkan
2021-07-22 21:51:34 -04:00
..
blit_image.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
blit_image.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
fixed_pipeline_state.cpp video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
fixed_pipeline_state.h video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
maxwell_to_vk.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
maxwell_to_vk.h shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
pipeline_helper.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_vulkan.cpp video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
renderer_vulkan.h
vk_blit_screen.cpp vk_scheduler: Allow command submission on worker thread 2021-07-22 21:51:29 -04:00
vk_blit_screen.h
vk_buffer_cache.cpp vk_buffer_cache: Add transform feedback usage to buffers 2021-07-22 21:51:34 -04:00
vk_buffer_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_command_pool.cpp
vk_command_pool.h
vk_compute_pass.cpp vk_compute_pass: Fix -Wshadow warning 2021-07-22 21:51:29 -04:00
vk_compute_pass.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_compute_pipeline.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_compute_pipeline.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
vk_graphics_pipeline.h buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
vk_master_semaphore.cpp
vk_master_semaphore.h vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
vk_pipeline_cache.cpp opengl: Declare fragment outputs even if they are not used 2021-07-22 21:51:34 -04:00
vk_pipeline_cache.h shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
vk_query_cache.cpp vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
vk_query_cache.h
vk_rasterizer.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_rasterizer.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h
vk_resource_pool.cpp
vk_resource_pool.h
vk_scheduler.cpp vk_scheduler: Use locks instead of SPSC a queue 2021-07-22 21:51:30 -04:00
vk_scheduler.h video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
vk_staging_buffer_pool.h
vk_state_tracker.cpp
vk_state_tracker.h
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp vk_scheduler: Allow command submission on worker thread 2021-07-22 21:51:29 -04:00
vk_swapchain.h vk_scheduler: Allow command submission on worker thread 2021-07-22 21:51:29 -04:00
vk_texture_cache.cpp shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_texture_cache.h shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_update_descriptor.cpp vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
vk_update_descriptor.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00