yuzu-mainline/src/video_core/textures
ReinUsesLisp c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
Change GOB sizes from free-functions to constexpr constants.

Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
..
astc.cpp astc: Hard code bit depth changes to 8 and use fast replicate 2020-04-09 18:37:12 -03:00
astc.h
convert.cpp
convert.h
decoders.cpp video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 2020-07-10 04:09:32 -03:00
decoders.h video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 2020-07-10 04:09:32 -03:00
texture.cpp video_core/textures: Move GetMaxAnisotropy to cpp file 2020-04-07 20:47:31 -03:00
texture.h video_core: Add MSAA registers in 3D engine and TIC 2020-04-12 00:21:27 -03:00