yuzu-mainline/src
ReinUsesLisp c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
..
audio_core Merge pull request #2583 from FernandoS27/core-timing-safe 2019-06-30 12:54:00 -04:00
common texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
core Merge pull request #2674 from lioncash/reporter 2019-07-06 21:26:40 -04:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests Merge pull request #2583 from FernandoS27/core-timing-safe 2019-06-30 12:54:00 -04:00
video_core gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 2019-07-07 20:42:55 -03:00
web_service
yuzu Merge pull request #2601 from FernandoS27/texture_cache 2019-07-05 13:39:13 -04:00
yuzu_cmd Merge pull request #2601 from FernandoS27/texture_cache 2019-07-05 13:39:13 -04:00
yuzu_tester yuzu: Remove CPU Jit setting from the UI 2019-07-04 14:48:08 +02:00
.clang-format
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00