yuzu-mainline/src/core/hle/kernel/thread.cpp
Yuri Kunde Schlesner dc39d06950 Ensure all kernel objects are released during shutdown
This commit fixes several kernel object leaks. The most severe of them
was threads not being removed from the private handle table used for
CoreTiming events. This resulted in Threads never being released, which
in turn held references to Process, causing CodeSets to never be freed
when loading other applications.
2015-07-17 02:24:13 -03:00

522 lines
17 KiB
C++

// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <list>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armdefs.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/result.h"
#include "core/memory.h"
namespace Kernel {
/// Event type for the thread wake up event
static int ThreadWakeupEventType;
bool Thread::ShouldWait() {
return status != THREADSTATUS_DEAD;
}
void Thread::Acquire() {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
}
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
// us to simply use a pool index or similar.
static Kernel::HandleTable wakeup_callback_handle_table;
// Lists all thread ids that aren't deleted/etc.
static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
static Thread* current_thread;
// The first available thread id at startup
static u32 next_thread_id;
/**
* Creates a new thread ID
* @return The new thread ID
*/
inline static u32 const NewThreadId() {
return next_thread_id++;
}
Thread::Thread() {}
Thread::~Thread() {}
Thread* GetCurrentThread() {
return current_thread;
}
/**
* Check if a thread is waiting on the specified wait object
* @param thread The thread to test
* @param wait_object The object to test against
* @return True if the thread is waiting, false otherwise
*/
static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
if (thread->status != THREADSTATUS_WAIT_SYNCH)
return false;
auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
return itr != thread->wait_objects.end();
}
/**
* Check if the specified thread is waiting on the specified address to be arbitrated
* @param thread The thread to test
* @param wait_address The address to test against
* @return True if the thread is waiting, false otherwise
*/
static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
}
void Thread::Stop() {
// Release all the mutexes that this thread holds
ReleaseThreadMutexes(this);
// Cancel any outstanding wakeup events for this thread
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
wakeup_callback_handle_table.Close(callback_handle);
callback_handle = 0;
// Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == THREADSTATUS_READY){
ready_queue.remove(current_priority, this);
}
status = THREADSTATUS_DEAD;
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
for (auto& wait_object : wait_objects) {
wait_object->RemoveWaitingThread(this);
}
wait_objects.clear();
Kernel::g_current_process->used_tls_slots[tls_index] = false;
HLE::Reschedule(__func__);
}
Thread* ArbitrateHighestPriorityThread(u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
if (!CheckWait_AddressArbiter(thread.get(), address))
continue;
if (thread == nullptr)
continue;
if(thread->current_priority <= priority) {
highest_priority_thread = thread.get();
priority = thread->current_priority;
}
}
// If a thread was arbitrated, resume it
if (nullptr != highest_priority_thread) {
highest_priority_thread->ResumeFromWait();
}
return highest_priority_thread;
}
void ArbitrateAllThreads(u32 address) {
// Resume all threads found to be waiting on the address
for (auto& thread : thread_list) {
if (CheckWait_AddressArbiter(thread.get(), address))
thread->ResumeFromWait();
}
}
/// Boost low priority threads (temporarily) that have been starved
static void PriorityBoostStarvedThreads() {
u64 current_ticks = CoreTiming::GetTicks();
for (auto& thread : thread_list) {
// TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
// longer) will have their priority temporarily adjusted to 1 higher than the highest
// priority thread to prevent thread starvation. This general behavior has been verified
// on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
// should probably be reversed to verify this.
const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
u64 delta = current_ticks - thread->last_running_ticks;
if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
thread->BoostPriority(priority);
}
}
}
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
static void SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
// Save context for previous thread
if (previous_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
Core::g_app_core->SaveContext(previous_thread->context);
if (previous_thread->status == THREADSTATUS_RUNNING) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = THREADSTATUS_READY;
}
}
// Load context of new thread
if (new_thread) {
DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
current_thread = new_thread;
// If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun
// the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire
// the requested wait object(s) before continuing.
if (new_thread->waitsynch_waited) {
// CPSR flag indicates CPU mode
bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0;
// SVC instruction is 2 bytes for THUMB, 4 bytes for ARM
new_thread->context.pc -= thumb_mode ? 2 : 4;
}
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
// Restores thread to its nominal priority if it has been temporarily changed
new_thread->current_priority = new_thread->nominal_priority;
Core::g_app_core->LoadContext(new_thread->context);
Core::g_app_core->SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
} else {
current_thread = nullptr;
}
}
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
static Thread* PopNextReadyThread() {
Thread* next;
Thread* thread = GetCurrentThread();
if (thread && thread->status == THREADSTATUS_RUNNING) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
} else {
next = ready_queue.pop_first();
}
return next;
}
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = THREADSTATUS_WAIT_SLEEP;
HLE::Reschedule(__func__);
}
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
Thread* thread = GetCurrentThread();
thread->wait_set_output = wait_set_output;
thread->wait_all = wait_all;
thread->wait_objects = std::move(wait_objects);
thread->waitsynch_waited = true;
thread->status = THREADSTATUS_WAIT_SYNCH;
}
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
Thread* thread = GetCurrentThread();
thread->wait_address = wait_address;
thread->status = THREADSTATUS_WAIT_ARB;
}
/**
* Callback that will wake up the thread it was scheduled for
* @param thread_handle The handle of the thread that's been awoken
* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
*/
static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
if (thread == nullptr) {
LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
return;
}
thread->waitsynch_waited = false;
if (thread->status == THREADSTATUS_WAIT_SYNCH) {
thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged, ErrorLevel::Info));
if (thread->wait_set_output)
thread->SetWaitSynchronizationOutput(-1);
}
thread->ResumeFromWait();
}
void Thread::WakeAfterDelay(s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
u64 microseconds = nanoseconds / 1000;
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
}
void Thread::ResumeFromWait() {
switch (status) {
case THREADSTATUS_WAIT_SYNCH:
case THREADSTATUS_WAIT_ARB:
case THREADSTATUS_WAIT_SLEEP:
break;
case THREADSTATUS_READY:
// If the thread is waiting on multiple wait objects, it might be awoken more than once
// before actually resuming. We can ignore subsequent wakeups if the thread status has
// already been set to THREADSTATUS_READY.
return;
case THREADSTATUS_RUNNING:
DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
return;
case THREADSTATUS_DEAD:
// This should never happen, as threads must complete before being stopped.
DEBUG_ASSERT_MSG(false, "Thread with object id %u cannot be resumed because it's DEAD.",
GetObjectId());
return;
}
ready_queue.push_back(current_priority, this);
status = THREADSTATUS_READY;
}
/**
* Prints the thread queue for debugging purposes
*/
static void DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
} else {
LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
}
for (auto& t : thread_list) {
s32 priority = ready_queue.contains(t.get());
if (priority != -1) {
LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
}
}
}
ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
u32 arg, s32 processor_id, VAddr stack_top) {
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = MathUtil::Clamp<s32>(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
name.c_str(), priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
priority = new_priority;
}
if (!Memory::GetPointer(entry_point)) {
LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name.c_str(), entry_point);
// TODO: Verify error
return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
}
SharedPtr<Thread> thread(new Thread);
thread_list.push_back(thread);
ready_queue.prepare(priority);
thread->thread_id = NewThreadId();
thread->status = THREADSTATUS_DORMANT;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
thread->nominal_priority = thread->current_priority = priority;
thread->last_running_ticks = CoreTiming::GetTicks();
thread->processor_id = processor_id;
thread->wait_set_output = false;
thread->wait_all = false;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
thread->owner_process = g_current_process;
thread->tls_index = -1;
thread->waitsynch_waited = false;
// Find the next available TLS index, and mark it as used
auto& used_tls_slots = Kernel::g_current_process->used_tls_slots;
for (unsigned int i = 0; i < used_tls_slots.size(); ++i) {
if (used_tls_slots[i] == false) {
thread->tls_index = i;
used_tls_slots[i] = true;
break;
}
}
ASSERT_MSG(thread->tls_index != -1, "Out of TLS space");
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
// to initialize the context
Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
ready_queue.push_back(thread->current_priority, thread.get());
thread->status = THREADSTATUS_READY;
HLE::Reschedule(__func__);
return MakeResult<SharedPtr<Thread>>(std::move(thread));
}
// TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
static void ClampPriority(const Thread* thread, s32* priority) {
if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) {
DEBUG_ASSERT_MSG(false, "Application passed an out of range priority. An error should be returned.");
s32 new_priority = MathUtil::Clamp<s32>(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
thread->name.c_str(), *priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
*priority = new_priority;
}
}
void Thread::SetPriority(s32 priority) {
ClampPriority(this, &priority);
// If thread was ready, adjust queues
if (status == THREADSTATUS_READY)
ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
nominal_priority = current_priority = priority;
}
void Thread::BoostPriority(s32 priority) {
ready_queue.move(this, current_priority, priority);
current_priority = priority;
}
SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
DEBUG_ASSERT(!GetCurrentThread());
// Initialize new "main" thread
auto thread_res = Thread::Create("main", entry_point, priority, 0,
THREADPROCESSORID_0, Memory::HEAP_VADDR_END);
SharedPtr<Thread> thread = thread_res.MoveFrom();
// Run new "main" thread
SwitchContext(thread.get());
return thread;
}
void Reschedule() {
PriorityBoostStarvedThreads();
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
HLE::g_reschedule = false;
// Don't bother switching to the same thread
if (next == cur)
return;
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
}
SwitchContext(next);
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
context.cpu_registers[0] = result.raw;
}
void Thread::SetWaitSynchronizationOutput(s32 output) {
context.cpu_registers[1] = output;
}
VAddr Thread::GetTLSAddress() const {
return Memory::TLS_AREA_VADDR + tls_index * 0x200;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
current_thread = nullptr;
next_thread_id = 1;
}
void ThreadingShutdown() {
current_thread = nullptr;
for (auto& t : thread_list) {
t->Stop();
}
thread_list.clear();
ready_queue.clear();
}
} // namespace