yuzu-mainline/src/video_core/shader
ReinUsesLisp f2d1aa97ad shader/other: Fix hardcoded value in S2R INVOCATION_INFO
Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.

This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
..
decode shader/other: Fix hardcoded value in S2R INVOCATION_INFO 2020-05-30 01:49:14 -03:00
ast.cpp
ast.h
compiler_settings.cpp
compiler_settings.h
control_flow.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
control_flow.h
decode.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
expr.cpp
expr.h
memory_util.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
memory_util.h shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
node_helper.cpp
node_helper.h
node.h Merge pull request #3981 from ReinUsesLisp/bar 2020-05-26 14:40:13 -04:00
registry.cpp
registry.h
shader_ir.cpp shader_ir: Separate float-point comparisons in ordered and unordered 2020-05-09 04:55:15 -03:00
shader_ir.h Merge pull request #3693 from ReinUsesLisp/clean-samplers 2020-05-02 00:45:41 -04:00
track.cpp Revert: shader_decode: Fix LD, LDG when track constant buffer. 2020-04-24 11:00:54 -04:00
transform_feedback.cpp
transform_feedback.h