mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 17:34:23 +01:00
b4a12b889e
This crashes their shader compiler for some reason.
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "common/common_types.h"
|
|
|
|
namespace Shader {
|
|
|
|
struct Profile {
|
|
u32 supported_spirv{0x00010000};
|
|
|
|
bool unified_descriptor_binding{};
|
|
bool support_descriptor_aliasing{};
|
|
bool support_int8{};
|
|
bool support_int16{};
|
|
bool support_int64{};
|
|
bool support_vertex_instance_id{};
|
|
bool support_float_controls{};
|
|
bool support_separate_denorm_behavior{};
|
|
bool support_separate_rounding_mode{};
|
|
bool support_fp16_denorm_preserve{};
|
|
bool support_fp32_denorm_preserve{};
|
|
bool support_fp16_denorm_flush{};
|
|
bool support_fp32_denorm_flush{};
|
|
bool support_fp16_signed_zero_nan_preserve{};
|
|
bool support_fp32_signed_zero_nan_preserve{};
|
|
bool support_fp64_signed_zero_nan_preserve{};
|
|
bool support_explicit_workgroup_layout{};
|
|
bool support_vote{};
|
|
bool support_viewport_index_layer_non_geometry{};
|
|
bool support_viewport_mask{};
|
|
bool support_typeless_image_loads{};
|
|
bool support_demote_to_helper_invocation{};
|
|
bool support_int64_atomics{};
|
|
bool support_derivative_control{};
|
|
bool support_geometry_shader_passthrough{};
|
|
bool support_native_ndc{};
|
|
bool support_gl_nv_gpu_shader_5{};
|
|
bool support_gl_amd_gpu_shader_half_float{};
|
|
bool support_gl_texture_shadow_lod{};
|
|
bool support_gl_warp_intrinsics{};
|
|
bool support_gl_variable_aoffi{};
|
|
bool support_gl_sparse_textures{};
|
|
bool support_gl_derivative_control{};
|
|
bool support_scaled_attributes{};
|
|
|
|
bool warp_size_potentially_larger_than_guest{};
|
|
|
|
bool lower_left_origin_mode{};
|
|
/// Fragment outputs have to be declared even if they are not written to avoid undefined values.
|
|
/// See Ori and the Blind Forest's main menu for reference.
|
|
bool need_declared_frag_colors{};
|
|
/// Prevents fast math optimizations that may cause inaccuracies
|
|
bool need_fastmath_off{};
|
|
/// Some GPU vendors use a different rounding precision when calculating texture pixel
|
|
/// coordinates with the 16.8 format in the ImageGather instruction than the Maxwell
|
|
/// architecture. Applying an offset does fix this mismatching rounding behaviour.
|
|
bool need_gather_subpixel_offset{};
|
|
|
|
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
|
|
bool has_broken_spirv_clamp{};
|
|
/// The Position builtin needs to be wrapped in a struct when used as an input
|
|
bool has_broken_spirv_position_input{};
|
|
/// Offset image operands with an unsigned type do not work
|
|
bool has_broken_unsigned_image_offsets{};
|
|
/// Signed instructions with unsigned data types are misinterpreted
|
|
bool has_broken_signed_operations{};
|
|
/// Float controls break when fp16 is enabled
|
|
bool has_broken_fp16_float_controls{};
|
|
/// Dynamic vec4 indexing is broken on some OpenGL drivers
|
|
bool has_gl_component_indexing_bug{};
|
|
/// The precise type qualifier is broken in the fragment stage of some drivers
|
|
bool has_gl_precise_bug{};
|
|
/// Some drivers do not properly support floatBitsToUint when used on cbufs
|
|
bool has_gl_cbuf_ftou_bug{};
|
|
/// Some drivers poorly optimize boolean variable references
|
|
bool has_gl_bool_ref_bug{};
|
|
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
|
|
bool ignore_nan_fp_comparisons{};
|
|
/// Some drivers have broken support for OpVectorExtractDynamic on subgroup mask inputs
|
|
bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{};
|
|
|
|
u32 gl_max_compute_smem_size{};
|
|
};
|
|
|
|
} // namespace Shader
|