yuzu-mainline/src/core/hle/service/nvflinger/nvflinger.h
Lioncash fd15730767 service/vi/vi_layer: Convert Layer struct into a class
Like the previous changes made to the Display struct, this prepares the
Layer struct for changes to its interface. Given Layer will be given
more invariants in the future, we convert it into a class to better
signify that.
2019-02-21 12:13:09 -05:00

106 lines
3.2 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace Kernel {
class ReadableEvent;
class WritableEvent;
} // namespace Kernel
namespace Service::Nvidia {
class Module;
} // namespace Service::Nvidia
namespace Service::VI {
class Display;
class Layer;
} // namespace Service::VI
namespace Service::NVFlinger {
class BufferQueue;
class NVFlinger final {
public:
explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
~NVFlinger();
/// Sets the NVDrv module instance to use to send buffers to the GPU.
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
/// Opens the specified display and returns the ID.
///
/// If an invalid display name is provided, then an empty optional is returned.
std::optional<u64> OpenDisplay(std::string_view name);
/// Creates a layer on the specified display and returns the layer ID.
///
/// If an invalid display ID is specified, then an empty optional is returned.
std::optional<u64> CreateLayer(u64 display_id);
/// Finds the buffer queue ID of the specified layer in the specified display.
///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
/// Gets the vsync event for the specified display.
///
/// If an invalid display ID is provided, then nullptr is returned.
Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
/// Obtains a buffer queue identified by the ID.
std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();
private:
/// Finds the display identified by the specified ID.
VI::Display* FindDisplay(u64 display_id);
/// Finds the display identified by the specified ID.
const VI::Display* FindDisplay(u64 display_id) const;
/// Finds the layer identified by the specified ID in the desired display.
VI::Layer* FindLayer(u64 display_id, u64 layer_id);
/// Finds the layer identified by the specified ID in the desired display.
const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;
/// Id to use for the next buffer queue that is created, this counter is shared among all
/// layers.
u32 next_buffer_queue_id = 1;
/// Event that handles screen composition.
Core::Timing::EventType* composition_event;
/// Core timing instance for registering/unregistering the composition event.
Core::Timing::CoreTiming& core_timing;
};
} // namespace Service::NVFlinger