mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-03 14:24:21 +01:00
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||
|
|
||
|
#if defined(_WIN32)
|
||
|
#include <windows.h>
|
||
|
#else
|
||
|
#include <time.h>
|
||
|
#endif
|
||
|
|
||
|
#include "common/steady_clock.h"
|
||
|
|
||
|
namespace Common {
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
static s64 WindowsQueryPerformanceFrequency() {
|
||
|
LARGE_INTEGER frequency;
|
||
|
QueryPerformanceFrequency(&frequency);
|
||
|
return frequency.QuadPart;
|
||
|
}
|
||
|
|
||
|
static s64 WindowsQueryPerformanceCounter() {
|
||
|
LARGE_INTEGER counter;
|
||
|
QueryPerformanceCounter(&counter);
|
||
|
return counter.QuadPart;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
SteadyClock::time_point SteadyClock::Now() noexcept {
|
||
|
#if defined(_WIN32)
|
||
|
static const auto freq = WindowsQueryPerformanceFrequency();
|
||
|
const auto counter = WindowsQueryPerformanceCounter();
|
||
|
|
||
|
// 10 MHz is a very common QPC frequency on modern PCs.
|
||
|
// Optimizing for this specific frequency can double the performance of
|
||
|
// this function by avoiding the expensive frequency conversion path.
|
||
|
static constexpr s64 TenMHz = 10'000'000;
|
||
|
|
||
|
if (freq == TenMHz) [[likely]] {
|
||
|
static_assert(period::den % TenMHz == 0);
|
||
|
static constexpr s64 Multiplier = period::den / TenMHz;
|
||
|
return time_point{duration{counter * Multiplier}};
|
||
|
}
|
||
|
|
||
|
const auto whole = (counter / freq) * period::den;
|
||
|
const auto part = (counter % freq) * period::den / freq;
|
||
|
return time_point{duration{whole + part}};
|
||
|
#elif defined(__APPLE__)
|
||
|
return time_point{duration{clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)}};
|
||
|
#else
|
||
|
timespec ts;
|
||
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||
|
return time_point{std::chrono::seconds{ts.tv_sec} + std::chrono::nanoseconds{ts.tv_nsec}};
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
}; // namespace Common
|