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@ -44,14 +44,18 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
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Node v1 =
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Node v1 =
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SignedOperation(OperationCode::ILogicalShiftRight, is_signed, op_a, Immediate(s));
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SignedOperation(OperationCode::ILogicalShiftRight, is_signed, op_a, Immediate(s));
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if (mask != 0) {
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if (mask != 0) {
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v1 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v1), Immediate(mask));
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v1 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v1),
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Immediate(mask));
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}
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}
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Node v2 = op_a;
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Node v2 = op_a;
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if (mask != 0) {
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if (mask != 0) {
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v2 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v2), Immediate(mask));
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v2 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v2),
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Immediate(mask));
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}
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}
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v2 = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, std::move(v2), Immediate(s));
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v2 = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, std::move(v2),
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return SignedOperation(OperationCode::IBitwiseOr, is_signed, std::move(v1), std::move(v2));
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Immediate(s));
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return SignedOperation(OperationCode::IBitwiseOr, is_signed, std::move(v1),
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std::move(v2));
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};
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};
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op_a = swap(1, 0x55555555U);
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op_a = swap(1, 0x55555555U);
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op_a = swap(2, 0x33333333U);
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op_a = swap(2, 0x33333333U);
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