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Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
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@ -541,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
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}
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}
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void Maxwell3D::DrawArrays() {
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void Maxwell3D::DrawArrays() {
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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regs.vertex_buffer.count);
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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