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shader_ir: Corrections, documenting and asserting control_flow
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@ -1,3 +1,6 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <list>
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#include <map>
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@ -17,16 +20,18 @@ using Tegra::Shader::OpCode;
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constexpr s32 unassigned_branch = -2;
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/***
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* 'ControlStack' represents a static stack of control jumps such as SSY and PBK
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* stacks in Maxwell.
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***/
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struct ControlStack {
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std::array<u32, 20> stack;
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static constexpr std::size_t stack_fixed_size = 20;
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std::array<u32, stack_fixed_size> stack{};
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u32 index{};
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ControlStack() {}
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ControlStack(const ControlStack& cp) {
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index = cp.index;
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std::memcpy(stack.data(), cp.stack.data(), index * sizeof(u32));
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}
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ControlStack(const ControlStack& cp) = default;
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bool Compare(const ControlStack& cs) const {
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if (index != cs.index) {
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@ -35,6 +40,7 @@ struct ControlStack {
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return std::memcmp(stack.data(), cs.stack.data(), index * sizeof(u32)) == 0;
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}
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/// This compare just compares the top of the stack against one another
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bool SoftCompare(const ControlStack& cs) const {
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if (index == 0 || cs.index == 0) {
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return index == cs.index;
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@ -51,7 +57,7 @@ struct ControlStack {
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}
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bool Push(u32 address) {
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if (index >= 20) {
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if (index >= stack.size()) {
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return false;
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}
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stack[index] = address;
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@ -70,21 +76,23 @@ struct ControlStack {
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struct Query {
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Query() {}
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Query(const Query& q) : address{q.address}, ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
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u32 address;
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Query(const Query& q) = default;
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u32 address{};
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ControlStack ssy_stack{};
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ControlStack pbk_stack{};
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};
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struct BlockStack {
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BlockStack() = default;
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BlockStack(const BlockStack& b) : ssy_stack{b.ssy_stack}, pbk_stack{b.pbk_stack} {}
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BlockStack(const BlockStack& b) = default;
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BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
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ControlStack ssy_stack{};
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ControlStack pbk_stack{};
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};
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struct BlockBranchInfo {
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BlockBranchInfo() = default;
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BlockBranchInfo(const BlockBranchInfo& b) = default;
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Condition condition{};
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s32 address{exit_branch};
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bool kill{};
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@ -94,7 +102,7 @@ struct BlockBranchInfo {
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};
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struct BlockInfo {
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BlockInfo() {}
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BlockInfo() = default;
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u32 start{};
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u32 end{};
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bool visited{};
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@ -107,24 +115,15 @@ struct BlockInfo {
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size)
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: program_code{program_code}, program_size{program_size} {
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// queries.clear();
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block_info.clear();
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labels.clear();
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registered.clear();
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ssy_labels.clear();
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pbk_labels.clear();
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inspect_queries.clear();
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queries.clear();
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}
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: program_code{program_code}, program_size{program_size} {}
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std::vector<BlockInfo> block_info{};
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std::list<u32> inspect_queries{};
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std::list<Query> queries{};
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std::unordered_map<u32, u32> registered{};
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std::unordered_set<u32> labels{};
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std::map<u32, u32> ssy_labels;
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std::map<u32, u32> pbk_labels;
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std::map<u32, u32> ssy_labels{};
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std::map<u32, u32> pbk_labels{};
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std::unordered_map<u32, BlockStack> stacks{};
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const ProgramCode& program_code;
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const std::size_t program_size;
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@ -156,7 +155,7 @@ BlockInfo* CreateBlockInfo(CFGRebuildState& state, u32 start, u32 end) {
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auto& it = state.block_info.emplace_back();
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it.start = start;
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it.end = end;
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u32 index = state.block_info.size() - 1;
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const u32 index = static_cast<u32>(state.block_info.size() - 1);
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state.registered.insert({start, index});
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return ⁢
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}
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@ -172,11 +171,10 @@ enum class ParseResult : u32 {
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};
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ParseResult ParseCode(CFGRebuildState& state, u32 address, ParseInfo& parse_info) {
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u32 offset = static_cast<u32>(address);
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u32 end_address = static_cast<u32>(state.program_size - 10U) * 8U;
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const u32 end_address = static_cast<u32>(state.program_size - 10U) * 8U;
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auto insert_label = ([](CFGRebuildState& state, u32 address) {
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const auto insert_label = ([](CFGRebuildState& state, u32 address) {
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auto pair = state.labels.emplace(address);
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if (pair.second) {
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state.inspect_queries.push_back(address);
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@ -361,20 +359,18 @@ bool TryInspectAddress(CFGRebuildState& state) {
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if (state.inspect_queries.empty()) {
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return false;
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}
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u32 address = state.inspect_queries.front();
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const u32 address = state.inspect_queries.front();
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state.inspect_queries.pop_front();
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auto search_result = TryGetBlock(state, address);
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BlockInfo* block_info;
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const auto search_result = TryGetBlock(state, address);
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switch (search_result.first) {
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case BlockCollision::Found: {
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return true;
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break;
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}
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case BlockCollision::Inside: {
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// This case is the tricky one:
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// We need to Split the block in 2 sepparate blocks
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auto it = search_result.second;
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block_info = CreateBlockInfo(state, address, it->end);
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BlockInfo* block_info = CreateBlockInfo(state, address, it->end);
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it->end = address - 1;
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block_info->branch = it->branch;
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BlockBranchInfo forward_branch{};
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@ -382,34 +378,32 @@ bool TryInspectAddress(CFGRebuildState& state) {
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forward_branch.ignore = true;
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it->branch = forward_branch;
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return true;
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break;
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}
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default:
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break;
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}
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ParseInfo parse_info;
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ParseResult parse_result = ParseCode(state, address, parse_info);
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const ParseResult parse_result = ParseCode(state, address, parse_info);
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if (parse_result == ParseResult::AbnormalFlow) {
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// if it's the end of the program, end it safely
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// if it's AbnormalFlow, we end it as false, ending the CFG reconstruction
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return false;
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}
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block_info = CreateBlockInfo(state, address, parse_info.end_address);
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BlockInfo* block_info = CreateBlockInfo(state, address, parse_info.end_address);
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block_info->branch = parse_info.branch_info;
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if (parse_info.branch_info.condition.IsUnconditional()) {
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return true;
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}
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u32 fallthrough_address = parse_info.end_address + 1;
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const u32 fallthrough_address = parse_info.end_address + 1;
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state.inspect_queries.push_front(fallthrough_address);
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return true;
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}
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bool TryQuery(CFGRebuildState& state) {
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auto gather_labels = ([](ControlStack& cc, std::map<u32, u32>& labels, BlockInfo& block) {
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const auto gather_labels = ([](ControlStack& cc, std::map<u32, u32>& labels, BlockInfo& block) {
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auto gather_start = labels.lower_bound(block.start);
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auto gather_end = labels.upper_bound(block.end);
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const auto gather_end = labels.upper_bound(block.end);
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while (gather_start != gather_end) {
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cc.Push(gather_start->second);
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gather_start++;
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@ -419,21 +413,21 @@ bool TryQuery(CFGRebuildState& state) {
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return false;
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}
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Query& q = state.queries.front();
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u32 block_index = state.registered[q.address];
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const u32 block_index = state.registered[q.address];
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BlockInfo& block = state.block_info[block_index];
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// If the block is visted, check if the stacks match, else gather the ssy/pbk
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// labels into the current stack and look if the branch at the end of the block
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// consumes a label. Schedule new queries accordingly
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if (block.visited) {
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BlockStack& stack = state.stacks[q.address];
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bool all_okay = (stack.ssy_stack.Size() == 0 || q.ssy_stack.Compare(stack.ssy_stack)) &&
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const bool all_okay =
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(stack.ssy_stack.Size() == 0 || q.ssy_stack.Compare(stack.ssy_stack)) &&
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(stack.pbk_stack.Size() == 0 || q.pbk_stack.Compare(stack.pbk_stack));
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state.queries.pop_front();
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return all_okay;
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}
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block.visited = true;
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BlockStack bs{q};
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state.stacks[q.address] = bs;
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state.stacks[q.address] = BlockStack{q};
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Query q2(q);
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state.queries.pop_front();
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gather_labels(q2.ssy_stack, state.ssy_labels, block);
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@ -1,3 +1,7 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstring>
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@ -20,12 +24,15 @@ struct Condition {
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ConditionCode cc{ConditionCode::T};
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bool IsUnconditional() const {
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return (predicate == Pred::UnusedIndex) && (cc == ConditionCode::T);
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return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
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}
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bool operator==(const Condition& other) const {
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return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
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}
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};
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struct ShaderBlock {
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ShaderBlock() {}
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ShaderBlock() = default;
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ShaderBlock(const ShaderBlock& sb) = default;
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u32 start{};
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u32 end{};
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@ -35,11 +42,12 @@ struct ShaderBlock {
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bool kills{};
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s32 address{};
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bool operator==(const Branch& b) const {
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return std::memcmp(this, &b, sizeof(Branch)) == 0;
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return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
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}
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} branch;
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bool operator==(const ShaderBlock& sb) const {
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return std::memcmp(this, &sb, sizeof(ShaderBlock)) == 0;
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return std::tie(start, end, ignore_branch, branch) ==
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std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
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}
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};
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coverage_end = shader_info.end;
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if (shader_info.decompilable) {
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disable_flow_stack = true;
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auto insert_block = ([this](NodeBlock& nodes, u32 label) {
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const auto insert_block = ([this](NodeBlock& nodes, u32 label) {
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if (label == exit_branch) {
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return;
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}
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@ -88,7 +88,6 @@ void ShaderIR::Decode() {
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for (u32 label = main_offset; label < shader_end; label++) {
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basic_blocks.insert({label, DecodeRange(label, label + 1)});
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}
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return;
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}
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NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
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@ -104,16 +103,17 @@ void ShaderIR::DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end) {
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}
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void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) {
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auto apply_conditions = ([&](const Condition& cond, Node n) -> Node {
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const auto apply_conditions = ([&](const Condition& cond, Node n) -> Node {
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Node result = n;
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if (cond.cc != ConditionCode::T) {
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result = Conditional(GetConditionCode(cond.cc), {result});
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}
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if (cond.predicate != Pred::UnusedIndex) {
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u32 pred = static_cast<u32>(cond.predicate);
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bool is_neg = pred > 7;
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if (is_neg)
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const bool is_neg = pred > 7;
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if (is_neg) {
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pred -= 8;
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}
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result = Conditional(GetPredicate(pred, is_neg), {result});
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}
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return result;
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