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Merge pull request #1613 from ReinUsesLisp/gl-utils
video_core: Move OpenGL specific utils to its renderer
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commit
0270906dbf
@ -51,6 +51,8 @@ add_library(video_core STATIC
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/utils.cpp
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renderer_opengl/utils.h
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textures/astc.cpp
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textures/astc.h
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textures/decoders.cpp
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@ -16,6 +16,7 @@
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/utils.h"
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@ -865,8 +866,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
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SurfaceParams::SurfaceTargetName(params.target));
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LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
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SurfaceParams::SurfaceTargetName(params.target));
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// Clamp size to mapped GPU memory region
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// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
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@ -8,6 +8,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/utils.h"
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namespace OpenGL {
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@ -89,7 +90,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
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shader.Create(program_result.first.c_str(), gl_type);
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program.Create(true, shader.handle);
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SetShaderUniformBlockBindings(program.handle);
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VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr);
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LabelGLObject(GL_PROGRAM, program.handle, addr);
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} else {
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// Store shader's code to lazily build it on draw
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geometry_programs.code = program_result.first;
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@ -130,7 +131,7 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
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shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
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target_program.Create(true, shader.handle);
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SetShaderUniformBlockBindings(target_program.handle);
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VideoCore::LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
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LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
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return target_program.handle;
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};
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38
src/video_core/renderer_opengl/utils.cpp
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38
src/video_core/renderer_opengl/utils.cpp
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@ -0,0 +1,38 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <fmt/format.h>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
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if (!GLAD_GL_KHR_debug) {
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return; // We don't need to throw an error as this is just for debugging
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}
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = "Texture@" + nice_addr;
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break;
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case GL_PROGRAM:
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object_label = "Shader@" + nice_addr;
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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break;
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}
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} else {
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object_label = extra_info + '@' + nice_addr;
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace OpenGL
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15
src/video_core/renderer_opengl/utils.h
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15
src/video_core/renderer_opengl/utils.h
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@ -0,0 +1,15 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <glad/glad.h>
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#include "common/common_types.h"
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namespace OpenGL {
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
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} // namespace OpenGL
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@ -161,30 +161,4 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
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}
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}
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static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
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std::string extra_info = "") {
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if (!GLAD_GL_KHR_debug) {
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return; // We don't need to throw an error as this is just for debugging
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}
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = "Texture@" + nice_addr;
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break;
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case GL_PROGRAM:
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object_label = "Shader@" + nice_addr;
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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break;
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}
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} else {
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object_label = extra_info + '@' + nice_addr;
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace VideoCore
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