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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-30 06:24:21 +01:00
Stop the columns resizing on NAND install
This commit is contained in:
parent
91f559a71f
commit
04e52ffed0
@ -328,18 +328,14 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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if (UISettings::values.show_add_ons) {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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} else {
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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}
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item_model->setSortRole(GameListItemPath::SortRole);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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@ -347,7 +343,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
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connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
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connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
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connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
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connect(tree_view->header(), &QHeaderView::sectionResized, this,
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&GameList::SaveInterfaceLayout);
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connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
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connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
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&GameList::SaveInterfaceLayout);
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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@ -708,22 +708,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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tree_view->setEnabled(false);
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tree_view->setEnabled(false);
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// Update the columns in case UISettings has changed
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// Update the columns in case UISettings has changed
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item_model->removeColumns(0, item_model->columnCount());
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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if (UISettings::values.show_add_ons) {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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} else {
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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item_model->removeColumns(COLUMN_COUNT - 1, 1);
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}
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LoadInterfaceLayout();
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// Delete any rows that might already exist if we're repopulating
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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item_model->removeRows(0, item_model->rowCount());
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@ -800,7 +785,7 @@ void GameList::AddFavorite(u64 program_id) {
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if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
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if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
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program_id) {
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program_id) {
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QList<QStandardItem*> list;
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QList<QStandardItem*> list;
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for (int k = 0; k < item_model->columnCount(); k++) {
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for (int k = 0; k < COLUMN_COUNT; k++) {
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list.append(folder->child(j, k)->clone());
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list.append(folder->child(j, k)->clone());
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}
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}
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list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
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list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
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@ -215,13 +215,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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new GameListItemSize(Common::FS::GetSize(path)),
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new GameListItemSize(Common::FS::GetSize(path)),
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};
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};
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if (UISettings::values.show_add_ons) {
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const auto patch_versions = GetGameListCachedObject(
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const auto patch_versions = GetGameListCachedObject(
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
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});
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});
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list.insert(2, new GameListItem(patch_versions));
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list.insert(2, new GameListItem(patch_versions));
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}
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return list;
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return list;
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}
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}
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