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control_metadata: Move language name array definition to the cpp file
This was used in two different translation units (deconstructed_rom_directory and patch_manager). This means we'd be pointlessly duplicating the whole array twice due to it being defined within the header.
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@ -8,6 +8,14 @@
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namespace FileSys {
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namespace FileSys {
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const std::array<const char*, 15> LANGUAGE_NAMES = {
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"AmericanEnglish", "BritishEnglish", "Japanese",
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"French", "German", "LatinAmericanSpanish",
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"Spanish", "Italian", "Dutch",
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"CanadianFrench", "Portugese", "Russian",
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"Korean", "Taiwanese", "Chinese",
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};
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std::string LanguageEntry::GetApplicationName() const {
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std::string LanguageEntry::GetApplicationName() const {
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return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(), 0x200);
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return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(), 0x200);
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}
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}
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@ -66,12 +66,7 @@ enum class Language : u8 {
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Default = 255,
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Default = 255,
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};
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};
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static constexpr std::array<const char*, 15> LANGUAGE_NAMES = {
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extern const std::array<const char*, 15> LANGUAGE_NAMES;
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"AmericanEnglish", "BritishEnglish", "Japanese",
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"French", "German", "LatinAmericanSpanish",
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"Spanish", "Italian", "Dutch",
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"CanadianFrench", "Portugese", "Russian",
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"Korean", "Taiwanese", "Chinese"};
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// A class representing the format used by NX metadata files, typically named Control.nacp.
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// A class representing the format used by NX metadata files, typically named Control.nacp.
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// These store application name, dev name, title id, and other miscellaneous data.
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// These store application name, dev name, title id, and other miscellaneous data.
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