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Added stubs for audio services. (#116)
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
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07355cf7cc
@ -95,8 +95,18 @@ add_library(core STATIC
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hle/service/apm/apm.h
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hle/service/audio/audio.cpp
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hle/service/audio/audio.h
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hle/service/audio/audin_u.cpp
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hle/service/audio/audin_u.h
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hle/service/audio/audout_u.cpp
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hle/service/audio/audout_u.h
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hle/service/audio/audrec_u.cpp
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hle/service/audio/audrec_u.h
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hle/service/audio/audren_u.cpp
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hle/service/audio/audren_u.h
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hle/service/audio/audren_u.cpp
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hle/service/audio/audren_u.h
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hle/service/audio/codecctl.cpp
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hle/service/audio/codecctl.h
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hle/service/filesystem/filesystem.cpp
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hle/service/filesystem/filesystem.h
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hle/service/filesystem/fsp_srv.cpp
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41
src/core/hle/service/audio/audin_u.cpp
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41
src/core/hle/service/audio/audin_u.cpp
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@ -0,0 +1,41 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audin_u.h"
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namespace Service {
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namespace Audio {
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class IAudioIn final : public ServiceFramework<IAudioIn> {
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public:
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IAudioIn() : ServiceFramework("IAudioIn") {
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static const FunctionInfo functions[] = {
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{0x0, nullptr, "GetAudioInState"},
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{0x1, nullptr, "StartAudioIn"},
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{0x2, nullptr, "StopAudioIn"},
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{0x3, nullptr, "AppendAudioInBuffer_1"},
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{0x4, nullptr, "RegisterBufferEvent"},
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{0x5, nullptr, "GetReleasedAudioInBuffer_1"},
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{0x6, nullptr, "ContainsAudioInBuffer"},
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{0x7, nullptr, "AppendAudioInBuffer_2"},
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{0x8, nullptr, "GetReleasedAudioInBuffer_2"},
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};
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RegisterHandlers(functions);
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}
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~IAudioIn() = default;
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};
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AudInU::AudInU() : ServiceFramework("audin:u") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "ListAudioIns"},
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{0x00000001, nullptr, "OpenAudioIn"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Audio
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} // namespace Service
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23
src/core/hle/service/audio/audin_u.h
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src/core/hle/service/audio/audin_u.h
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@ -0,0 +1,23 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service {
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namespace Audio {
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class AudInU final : public ServiceFramework<AudInU> {
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public:
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explicit AudInU();
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~AudInU() = default;
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};
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} // namespace Audio
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} // namespace Service
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@ -2,14 +2,22 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audio.h"
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#include "core/hle/service/audio/audout_u.h"
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#include "core/hle/service/audio/audrec_u.h"
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#include "core/hle/service/audio/audren_u.h"
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#include "core/hle/service/audio/codecctl.h"
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namespace Service {
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namespace Audio {
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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std::make_shared<AudOutU>()->InstallAsService(service_manager);
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std::make_shared<AudInU>()->InstallAsService(service_manager);
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std::make_shared<AudRecU>()->InstallAsService(service_manager);
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std::make_shared<AudRenU>()->InstallAsService(service_manager);
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std::make_shared<CodecCtl>()->InstallAsService(service_manager);
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}
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} // namespace Audio
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@ -4,21 +4,56 @@
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audout_u.h"
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namespace Service {
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namespace Audio {
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class IAudioOut final : public ServiceFramework<IAudioOut> {
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public:
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IAudioOut() : ServiceFramework("IAudioOut") {
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static const FunctionInfo functions[] = {
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{0x0, nullptr, "GetAudioOutState"},
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{0x1, nullptr, "StartAudioOut"},
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{0x2, nullptr, "StopAudioOut"},
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{0x3, nullptr, "AppendAudioOutBuffer_1"},
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{0x4, nullptr, "RegisterBufferEvent"},
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{0x5, nullptr, "GetReleasedAudioOutBuffer_1"},
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{0x6, nullptr, "ContainsAudioOutBuffer"},
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{0x7, nullptr, "AppendAudioOutBuffer_2"},
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{0x8, nullptr, "GetReleasedAudioOutBuffer_2"},
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};
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RegisterHandlers(functions);
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}
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~IAudioOut() = default;
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};
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void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestBuilder rb{ctx, 2};
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IPC::RequestParser rp{ctx};
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auto& buffer = ctx.BufferDescriptorB()[0];
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const std::string audio_interface = "AudioInterface";
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Memory::WriteBlock(buffer.Address(), &audio_interface[0], audio_interface.size());
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IPC::RequestBuilder rb = rp.MakeBuilder(3, 0, 0, 0);
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rb.Push(RESULT_SUCCESS);
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// TODO(st4rk): we're currently returning only one audio interface
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// (stringlist size)
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// however, it's highly possible to have more than one interface (despite that
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// libtransistor
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// requires only one).
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rb.Push<u32>(1);
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}
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AudOutU::AudOutU() : ServiceFramework("audout:u") {
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static const FunctionInfo functions[] = {
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{0x00000000, &AudOutU::ListAudioOuts, "ListAudioOuts"},
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};
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static const FunctionInfo functions[] = {{0x00000000, &AudOutU::ListAudioOuts, "ListAudioOuts"},
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{0x00000001, nullptr, "OpenAudioOut"},
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{0x00000002, nullptr, "Unknown2"},
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{0x00000003, nullptr, "Unknown3"}};
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RegisterHandlers(functions);
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}
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@ -4,9 +4,12 @@
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#pragma once
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/service.h"
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service {
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namespace Audio {
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38
src/core/hle/service/audio/audrec_u.cpp
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38
src/core/hle/service/audio/audrec_u.cpp
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@ -0,0 +1,38 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audrec_u.h"
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namespace Service {
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namespace Audio {
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class IFinalOutputRecorder final : public ServiceFramework<IFinalOutputRecorder> {
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public:
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IFinalOutputRecorder() : ServiceFramework("IFinalOutputRecorder") {
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static const FunctionInfo functions[] = {
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{0x0, nullptr, "GetFinalOutputRecorderState"},
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{0x1, nullptr, "StartFinalOutputRecorder"},
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{0x2, nullptr, "StopFinalOutputRecorder"},
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{0x3, nullptr, "AppendFinalOutputRecorderBuffer"},
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{0x4, nullptr, "RegisterBufferEvent"},
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{0x5, nullptr, "GetReleasedFinalOutputRecorderBuffer"},
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{0x6, nullptr, "ContainsFinalOutputRecorderBuffer"},
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};
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RegisterHandlers(functions);
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}
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~IFinalOutputRecorder() = default;
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};
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AudRecU::AudRecU() : ServiceFramework("audrec:u") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "OpenFinalOutputRecorder"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Audio
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} // namespace Service
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src/core/hle/service/audio/audrec_u.h
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src/core/hle/service/audio/audrec_u.h
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@ -0,0 +1,23 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service {
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namespace Audio {
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class AudRecU final : public ServiceFramework<AudRecU> {
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public:
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explicit AudRecU();
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~AudRecU() = default;
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};
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} // namespace Audio
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} // namespace Service
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src/core/hle/service/audio/audren_u.cpp
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44
src/core/hle/service/audio/audren_u.cpp
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@ -0,0 +1,44 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audren_u.h"
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namespace Service {
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namespace Audio {
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class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
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public:
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IAudioRenderer() : ServiceFramework("IAudioRenderer") {
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static const FunctionInfo functions[] = {
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{0x0, nullptr, "GetAudioRendererSampleRate"},
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{0x1, nullptr, "GetAudioRendererSampleCount"},
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{0x2, nullptr, "GetAudioRendererMixBufferCount"},
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{0x3, nullptr, "GetAudioRendererState"},
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{0x4, nullptr, "RequestUpdateAudioRenderer"},
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{0x5, nullptr, "StartAudioRenderer"},
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{0x6, nullptr, "StopAudioRenderer"},
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{0x7, nullptr, "QuerySystemEvent"},
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{0x8, nullptr, "SetAudioRendererRenderingTimeLimit"},
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{0x9, nullptr, "GetAudioRendererRenderingTimeLimit"},
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};
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RegisterHandlers(functions);
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}
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~IAudioRenderer() = default;
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};
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AudRenU::AudRenU() : ServiceFramework("audren:u") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "OpenAudioRenderer"},
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{0x00000001, nullptr, "GetAudioRendererWorkBufferSize"},
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{0x00000002, nullptr, "GetAudioRenderersProcessMasterVolume"},
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{0x00000003, nullptr, "SetAudioRenderersProcessMasterVolume"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Audio
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} // namespace Service
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src/core/hle/service/audio/audren_u.h
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src/core/hle/service/audio/audren_u.h
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@ -0,0 +1,23 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service {
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namespace Audio {
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class AudRenU final : public ServiceFramework<AudRenU> {
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public:
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explicit AudRenU();
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~AudRenU() = default;
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};
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} // namespace Audio
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} // namespace Service
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src/core/hle/service/audio/codecctl.cpp
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src/core/hle/service/audio/codecctl.cpp
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@ -0,0 +1,33 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/codecctl.h"
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namespace Service {
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namespace Audio {
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CodecCtl::CodecCtl() : ServiceFramework("codecctl") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "InitializeCodecController"},
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{0x00000001, nullptr, "FinalizeCodecController"},
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{0x00000002, nullptr, "SleepCodecController"},
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{0x00000003, nullptr, "WakeCodecController"},
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{0x00000004, nullptr, "SetCodecVolume"},
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{0x00000005, nullptr, "GetCodecVolumeMax"},
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{0x00000006, nullptr, "GetCodecVolumeMin"},
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{0x00000007, nullptr, "SetCodecActiveTarget"},
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{0x00000008, nullptr, "Unknown"},
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{0x00000009, nullptr, "BindCodecHeadphoneMicJackInterrupt"},
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{0x0000000A, nullptr, "IsCodecHeadphoneMicJackInserted"},
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{0x0000000B, nullptr, "ClearCodecHeadphoneMicJackInterrupt"},
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{0x0000000C, nullptr, "IsCodecDeviceRequested"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Audio
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} // namespace Service
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src/core/hle/service/audio/codecctl.h
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src/core/hle/service/audio/codecctl.h
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@ -0,0 +1,23 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service {
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namespace Audio {
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class CodecCtl final : public ServiceFramework<CodecCtl> {
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public:
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explicit CodecCtl();
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~CodecCtl() = default;
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};
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} // namespace Audio
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} // namespace Service
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