mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-30 07:04:19 +01:00
Merge pull request #8428 from bunnei/nvflinger-fix-timing
Follow-up fixes for NVFlinger rewrite (Part 3)
This commit is contained in:
commit
073714a762
@ -89,14 +89,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
|
|||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
|
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
|
||||||
|
|
||||||
// If the front buffer is still being tracked, update its slot state
|
|
||||||
if (core->StillTracking(*front)) {
|
|
||||||
slots[slot].acquire_called = true;
|
|
||||||
slots[slot].needs_cleanup_on_release = false;
|
|
||||||
slots[slot].buffer_state = BufferState::Acquired;
|
|
||||||
slots[slot].fence = Fence::NoFence();
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
|
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
|
||||||
// avoid unnecessarily remapping this buffer on the consumer side.
|
// avoid unnecessarily remapping this buffer on the consumer side.
|
||||||
if (out_buffer->acquire_called) {
|
if (out_buffer->acquire_called) {
|
||||||
@ -139,26 +131,11 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
|
|||||||
++current;
|
++current;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
|
||||||
slots[slot].fence = release_fence;
|
|
||||||
slots[slot].buffer_state = BufferState::Free;
|
slots[slot].buffer_state = BufferState::Free;
|
||||||
|
|
||||||
listener = core->connected_producer_listener;
|
listener = core->connected_producer_listener;
|
||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
|
LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
|
||||||
} else if (slots[slot].needs_cleanup_on_release) {
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "releasing a stale buffer slot {} (state = {})", slot,
|
|
||||||
slots[slot].buffer_state);
|
|
||||||
|
|
||||||
slots[slot].needs_cleanup_on_release = false;
|
|
||||||
|
|
||||||
return Status::StaleBufferSlot;
|
|
||||||
} else {
|
|
||||||
LOG_ERROR(Service_NVFlinger, "attempted to release buffer slot {} but its state was {}",
|
|
||||||
slot, slots[slot].buffer_state);
|
|
||||||
|
|
||||||
return Status::BadValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
core->SignalDequeueCondition();
|
core->SignalDequeueCondition();
|
||||||
}
|
}
|
||||||
|
@ -84,10 +84,6 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
|
|||||||
|
|
||||||
slots[slot].graphic_buffer.reset();
|
slots[slot].graphic_buffer.reset();
|
||||||
|
|
||||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
|
||||||
slots[slot].needs_cleanup_on_release = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
slots[slot].buffer_state = BufferState::Free;
|
slots[slot].buffer_state = BufferState::Free;
|
||||||
slots[slot].frame_number = UINT32_MAX;
|
slots[slot].frame_number = UINT32_MAX;
|
||||||
slots[slot].acquire_called = false;
|
slots[slot].acquire_called = false;
|
||||||
|
@ -31,7 +31,6 @@ struct BufferSlot final {
|
|||||||
u64 frame_number{};
|
u64 frame_number{};
|
||||||
Fence fence;
|
Fence fence;
|
||||||
bool acquire_called{};
|
bool acquire_called{};
|
||||||
bool needs_cleanup_on_release{};
|
|
||||||
bool attached_by_consumer{};
|
bool attached_by_consumer{};
|
||||||
bool is_preallocated{};
|
bool is_preallocated{};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user