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https://github.com/yuzu-emu/yuzu.git
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glasm: Implement TXQ and improve texture info reads
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c560bf99c2
commit
0a42277a4f
@ -40,52 +40,51 @@ struct ScopedRegister {
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Register reg;
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Register reg;
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};
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};
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std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
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std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
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[[maybe_unused]] const IR::Value& index) {
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[[maybe_unused]] const IR::Value& index) {
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// FIXME
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// FIXME: indexed reads
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return fmt::format("texture[{}]", info.descriptor_index);
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return fmt::format("texture[{}]", ctx.texture_bindings.at(info.descriptor_index));
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}
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}
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std::string_view TextureType(IR::TextureInstInfo info) {
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std::string_view TextureType(IR::TextureInstInfo info) {
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switch (info.type) {
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if (info.is_depth) {
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case TextureType::Color1D:
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switch (info.type) {
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return "1D";
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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return "SHADOW1D";
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return "ARRAY1D";
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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return "SHADOWARRAY1D";
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return "2D";
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case TextureType::Color2D:
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case TextureType::ColorArray2D:
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return "SHADOW2D";
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return "ARRAY2D";
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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return "SHADOWARRAY2D";
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return "3D";
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case TextureType::Color3D:
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case TextureType::ColorCube:
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return "SHADOW3D";
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return "CUBE";
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return "SHADOWCUBE";
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return "ARRAYCUBE";
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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return "SHADOWARRAYCUBE";
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return "BUFFER";
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case TextureType::Buffer:
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}
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return "SHADOWBUFFER";
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throw InvalidArgument("Invalid texture type {}", info.type.Value());
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}
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}
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} else {
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switch (info.type) {
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std::string_view ShadowTextureType(IR::TextureInstInfo info) {
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case TextureType::Color1D:
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switch (info.type) {
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return "1D";
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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return "SHADOW1D";
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return "ARRAY1D";
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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return "SHADOWARRAY1D";
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return "2D";
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case TextureType::Color2D:
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case TextureType::ColorArray2D:
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return "SHADOW2D";
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return "ARRAY2D";
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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return "SHADOWARRAY2D";
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return "3D";
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case TextureType::Color3D:
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case TextureType::ColorCube:
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return "SHADOW3D";
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return "CUBE";
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return "SHADOWCUBE";
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return "ARRAYCUBE";
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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return "SHADOWARRAYCUBE";
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return "BUFFER";
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case TextureType::Buffer:
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}
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return "SHADOWBUFFER";
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}
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}
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throw InvalidArgument("Invalid texture type {}", info.type.Value());
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throw InvalidArgument("Invalid texture type {}", info.type.Value());
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}
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}
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@ -217,7 +216,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{ShadowTextureType(info)};
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const std::string_view type{TextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string offset_vec{Offset(ctx, offset)};
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const std::string offset_vec{Offset(ctx, offset)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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@ -319,7 +318,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{ShadowTextureType(info)};
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const std::string_view type{TextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string offset_vec{Offset(ctx, offset)};
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const std::string offset_vec{Offset(ctx, offset)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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@ -389,7 +388,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{ShadowTextureType(info)};
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const std::string_view type{TextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string texture{Texture(ctx, info, index)};
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const Register coord_vec{ctx.reg_alloc.Consume(coord)};
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const Register coord_vec{ctx.reg_alloc.Consume(coord)};
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const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)};
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const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)};
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@ -429,10 +428,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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throw NotImplementedException("GLASM instruction");
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throw NotImplementedException("GLASM instruction");
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}
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}
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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[[maybe_unused]] const IR::Value& index,
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ScalarF32 lod) {
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[[maybe_unused]] Register lod) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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throw NotImplementedException("GLASM instruction");
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const std::string texture{Texture(ctx, info, index)};
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const std::string_view type{TextureType(info)};
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ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
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}
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}
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -543,7 +543,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register offset, Register lod, Register ms);
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Register offset, Register lod, Register ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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Register lod);
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ScalarF32 lod);
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void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
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void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
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void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register derivates, Register offset, Register lod_clamp);
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Register derivates, Register offset, Register lod_clamp);
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