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Implement R32_FLOAT RenderTargetFormat
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@ -40,6 +40,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::R32_FLOAT:
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return 4;
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default:
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UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
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@ -29,6 +29,7 @@ enum class RenderTargetFormat : u32 {
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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};
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@ -232,6 +232,8 @@ struct SurfaceParams {
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return PixelFormat::R32F;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -439,6 +441,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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case Tegra::RenderTargetFormat::R16_FLOAT:
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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