mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 04:14:23 +01:00
Merge pull request #2043 from ReinUsesLisp/rt-separate
maxwell_3d: Set rt_separate_frag_data to 1 by default
This commit is contained in:
commit
0fa1ebc349
@ -37,6 +37,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
regs.viewports[viewport].depth_range_near = 0.0f;
|
||||
regs.viewports[viewport].depth_range_far = 1.0f;
|
||||
}
|
||||
|
||||
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
|
||||
// so initialize blend registers with sane values
|
||||
regs.blend.equation_rgb = Regs::Blend::Equation::Add;
|
||||
@ -66,6 +67,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
|
||||
regs.stencil_back_func_mask = 0xFFFFFFFF;
|
||||
regs.stencil_back_mask = 0xFFFFFFFF;
|
||||
|
||||
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
|
||||
// register carrying a default value. Assume it's OpenGL's default (1).
|
||||
regs.point_size = 1.0f;
|
||||
@ -78,6 +80,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
regs.color_mask[color_mask].B.Assign(1);
|
||||
regs.color_mask[color_mask].A.Assign(1);
|
||||
}
|
||||
|
||||
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
|
||||
regs.rt_separate_frag_data = 1;
|
||||
}
|
||||
|
||||
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
||||
|
@ -509,10 +509,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
||||
depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
|
||||
// used to enable multiple render targets. However, it is left unset on all games that I have
|
||||
// tested.
|
||||
UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
|
||||
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
|
||||
|
||||
// Bind the framebuffer surfaces
|
||||
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
|
||||
|
Loading…
Reference in New Issue
Block a user